KILT

All development of pixel art and graphics
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Bankai777
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Re: KILT

Post by Bankai777 » 01 Oct 2008, 03:12

dude i cant wait to see it ingame i would love it hehe teh bankai with a kilt, magic
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MerlinX420
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Re: KILT

Post by MerlinX420 » 30 Oct 2010, 10:00

bumped from the grave because we had the idea for this again. :)
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Reid
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Re: KILT

Post by Reid » 30 Oct 2010, 12:12

O-O
*takes note*
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-- Ford Prefect
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Big Crunch
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Re: KILT

Post by Big Crunch » 30 Oct 2010, 22:34

Perhaps instead of a patterned skirt, make it to look like vertical metal sheets.
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Re: KILT

Post by Matt » 30 Oct 2010, 23:10

Old thread is old.
Joseph^Sod
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Re: KILT

Post by Joseph^Sod » 18 Jul 2013, 00:36

I thought id try making some kilts. :alt-9:



Dark-Red
Image
Image

Red
Image
Image

Red-blurred
Image
Image

Red-White
Image
Image

Blue
Image
Image

Blue-White
Image
Image

Green-Blurred
Image
Image

Green-White-Blurred
Image
Image
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o11c
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Re: KILT

Post by o11c » 18 Jul 2013, 04:44

Gravedigging is okay when you're actually contributing .
Joseph^Sod wrote:I thought id try making some kilts. :alt-9:
Dark-Red
Red
Red-blurred
Red-White
Blue
Blue-White
Green-Blurred
Green-White-Blurred
Are you familiar with using the dye system to do all these colors with one image?

--

Btw, my sister wore the kilt when she was drum major, since our high school mascot is the Highlanders.
Former programmer for the TMWA server.
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tux9th
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Re: KILT

Post by tux9th » 18 Jul 2013, 06:56

What o11c ment is:
Thanks for contributing, and doing the work of coloring this.

but since some time we have a way to dye items with the client. this only requires 1 piece of art and then the colors can be chosen in the item-file. I don't know how it works but it might be worth to look into that :).

Checkout #themanaworld-art on Freenode-IRC or wait for another reply here.

with best regards
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Nard
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Re: KILT

Post by Nard » 18 Jul 2013, 09:41

It is not because an idea is on stanby state that it is abandoned and buried and re quires a new topic.
MerlinX420 wrote:bumped from the grave because we had the idea for this again. :)
Joseph is aware that a dying system exists but his work is a purely graphic one. When time has come, he will dig into it.
He wanted some feedback about the shapes and color choices.
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Cassy
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Re: KILT

Post by Cassy » 18 Jul 2013, 10:00

Nard wrote:He wanted some feedback about the shapes and color choices.
I actually don't like one-sentence-posts but feedback is more important:
I really, really like those kilts and think the colors are very well chosen :D
Main characters:
Lv.94 - Cassy - speedarcher on dark path, bunny-wannabe, would like to ride on a Mouboo once...
Lv.95 - Biqcassy - mage on light path, addicted to her Fluffy Hat, love-hates Fallens, really misses Confused Tree...
Lv.70 - Simca. - dreams of becoming a speedarcher on light path, still has a lot to learn...

Personal development overview | priorities | wiki to-do | wiki profile incl. other characters

[20:24:59] <Cassy> debug npc in crypts!
[20:25:02] <Cassy> just a joke...
[20:25:08] <wushin> DONT DO THAT
[20:25:10] <o11c> !slap Cassy
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Reid
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Re: KILT

Post by Reid » 18 Jul 2013, 12:40

The grid on the kilt doesn't change of shape when the player walk or move his/her legs, you should try to draw it by yourself instead of using automated tools. :)
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
Joseph^Sod
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Re: KILT

Post by Joseph^Sod » 18 Jul 2013, 15:53

Reid wrote:The grid on the kilt doesn't change of shape when the player walk or move his/her legs, you should try to draw it by yourself instead of using automated tools. :)
Well i did draw out the plaid shapes, i could redraw them again i guess, FYI i used about four layers to make these, started with the skirt card and used that as a template, created other transparent layers. There's the skirt card, created a black plaid card, created a white plaid card and a outline card. The colors can be changed on all those different cards mentioned, not sure what was automated(maybe the colors) with my tools, it took a lil awhile to make these.
Cassy wrote:
Nard wrote:He wanted some feedback about the shapes and color choices.
I actually don't like one-sentence-posts but feedback is more important:
I really, really like those kilts and think the colors are very well chosen :D
Thank you and sry for the one sentence, I'm not the greatest with words, i just thought id share and see what came of it, didn't know what to expect.

Thanks to the others who commented and gave some input ill try and buff this out. :alt-9:
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Cassy
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Re: KILT

Post by Cassy » 18 Jul 2013, 16:41

Joseph^Sod wrote:Thank you and sry for the one sentence
/me fails
Sorry, I meant my own post which would have had only one sentence if I didn't wrote the first one :?
Didn't mean you :D
Main characters:
Lv.94 - Cassy - speedarcher on dark path, bunny-wannabe, would like to ride on a Mouboo once...
Lv.95 - Biqcassy - mage on light path, addicted to her Fluffy Hat, love-hates Fallens, really misses Confused Tree...
Lv.70 - Simca. - dreams of becoming a speedarcher on light path, still has a lot to learn...

Personal development overview | priorities | wiki to-do | wiki profile incl. other characters

[20:24:59] <Cassy> debug npc in crypts!
[20:25:02] <Cassy> just a joke...
[20:25:08] <wushin> DONT DO THAT
[20:25:10] <o11c> !slap Cassy
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Reid
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Re: KILT

Post by Reid » 18 Jul 2013, 17:54

Joseph^Sod wrote:
Reid wrote:The grid on the kilt doesn't change of shape when the player walk or move his/her legs, you should try to draw it by yourself instead of using automated tools. :)
Well i did draw out the plaid shapes, i could redraw them again i guess, FYI i used about four layers to make these, started with the skirt card and used that as a template, created other transparent layers. There's the skirt card, created a black plaid card, created a white plaid card and a outline card. The colors can be changed on all those different cards mentioned, not sure what was automated(maybe the colors) with my tools, it took a lil awhile to make these.
Yes that's bad, you didn't take in consideration the movement of the cloth, the grid shouldn't be linear on all of these frames.

Also, the color is one of the latest thing that you should care, it will be dyed through a range of color later when developer will need of this item.
If you want some different palette to be used (like a red color on horizontal lines and green on vertical lines), use an other layer, so it can be easier to apply a dye on it later.
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
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