My first drawings for TMW - UPDATED

All development of pixel art and graphics
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Talaroc
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Post by Talaroc » Mon Apr 18, 2005 3:51 am

I think the english term you're looking for is "vanishing point."
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Pajarico
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Post by Pajarico » Mon Apr 18, 2005 8:41 am

Yes.
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Post by maci » Mon Apr 18, 2005 11:58 am

wow this one is just as good at the previous ones :)

i wish i had that talent too
ElvenProgrammer wrote:Maci: don't be rude, we're here to help people ;)
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Post by Rotonen » Mon Apr 18, 2005 12:03 pm

Somehow those pictures just keep reminding me about Lord of the Rings.. (The buildings, that is.. Seems like a crossover between Rivendell and Hobbiton.)
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Post by Pajarico » Mon Apr 18, 2005 1:02 pm

Actually I haven't see anything while drawing, I don't like to take inspiration from other things while drawing, except for punctual things like a piece of cloth or water.
But maybe in subconcious level... :wink:
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Post by Pajarico » Mon Apr 18, 2005 8:40 pm

Rotonen wrote:I basically need some people that won't mind redoing the same picture over and over again (because of me not being satisfied with it..) to do illustrations and conceptual drawings based on my descriptions.. :)

No actual requirements for the job.. ;)

PM me here or most preferrably over IRC..
So, what do you think?

:wink:
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Post by Pajarico » Mon Apr 18, 2005 9:22 pm

Also, I'm drawing Bernhard Evermoore (the carpenter) right now. Is possible that people in the Mana World has shirts and shoulder straps? :?:
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Talaroc
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Post by Talaroc » Mon Apr 18, 2005 10:01 pm

In concept art, everything is possible.

Don't restrict yourself, let the creativity flow. If it's good and hadn't been thought of yet, it'll be integrated into the game.
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Post by nym » Tue Apr 19, 2005 12:36 am

Excellent work Pajarico, i particularly like the landscape :)
Also, the fish sword is quite cool, it could possibly be used as a unique item. I dont know if TMW will be having "unique" items, but i think it would be a good idea, and can also boost the in game economy :)

I would like to see the landscape colored (maybe even vectorised), but that would require a bit of work :/ (i _really_ like that landscape, the unrealism of it suites me somehow, and i think it would be an effective representation of one of the peaceful villages in TMW :D )

Keep up the good work :)
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Post by Pajarico » Tue Apr 19, 2005 3:08 am

="Talaroc"]In concept art, everything is possible.

Don't restrict yourself, let the creativity flow. If it's good and hadn't been thought of yet, it'll be integrated into the game.
[/quote]
It's not a matter of technic, is a matter of how would it fit in the town/world. Like do they have the technology to do it? Or do they acostume to wear those kind of outfits? Does it make sense to them to wear it under their weather?
etc...
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Talaroc
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Post by Talaroc » Tue Apr 19, 2005 3:16 am

We've got a variety of cultures and climate zones. What I'm saying is not to feel like you can only draw what would very obviously fit into certain places, because leaving your task (concept art) more open-ended allows for greater creativity, which tends to produce better and more original results.
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Post by Kyokai » Tue Apr 19, 2005 5:51 am

Pajarico wrote:It's not a matter of technic, is a matter of how would it fit in the town/world. Like do they have the technology to do it? Or do they acostume to wear those kind of outfits? Does it make sense to them to wear it under their weather?
etc...
For questions like these, try checking the world development section of the Wiki, and see where the characters are going to live. Some characters will have access to technology, synthetic clothing, jewels etc. The heaviness of the clothing really depends on the region the character lives in. The climates for regions are pretty well-defined in the regions post on the wiki, so just check the character information against the region information and you should be set. If there are any regions you'd like elaborated on, just let me know with a PM and I'll do a short write up as soon as I get the time.
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So what does the systems coordinator actually do? My job is to take your ideas for TMW and build them into working aspects of gameplay that can be implemented by the artists and programmers. If there's anything you think we can do better or differently, let me know.
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Post by Pajarico » Tue Apr 19, 2005 11:54 am

Actually, this carpenter is currently without a town:
http://themanaworld.org/wiki/?BernhardEvermoore
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Post by Pajarico » Fri Apr 22, 2005 2:03 am

The carpenter is almost done. I need sleep, will upload it tomorrow.

:wink:
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Post by Pajarico » Sat Apr 23, 2005 12:52 am

Image

:wink:
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