Too many experience points awarded in party combat

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fate
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Too many experience points awarded in party combat

Post by fate » 24 Apr 2008, 20:18

Hi,

I was recently awarded first 507 and then 548 experience points when fighting (individual) mountain snakes. In both cases, the snakes had received minimal damage from another character travelling with me. My guess is that the code responsible for splitting up experience points between different players is to blame.
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Crush
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Re: Too many experience points awarded in party combat

Post by Crush » 24 Apr 2008, 21:37

The server adds (afaik) 25% experience to a monster for each attacker to encourage teamplay.
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Sanga
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Re: Too many experience points awarded in party combat

Post by Sanga » 25 Apr 2008, 00:36

fate wrote:Hi,

I was recently awarded first 507 and then 548 experience points when fighting (individual) mountain snakes. In both cases, the snakes had received minimal damage from another character travelling with me. My guess is that the code responsible for splitting up experience points between different players is to blame.
Crush wrote:The server adds (afaik) 25% experience to a monster for each attacker to encourage teamplay.
Crush has the right idea, but it's not a simple 25%. Instead, the total experience awarded is based on the number of players who have done damage to the monster.

1 Player = 100%
2 Players = 110%
3 Players = 120%
4 Players = 130%
5 Players = 140%
6 or more Players = 150%

This is multiplied by the base exp, and then apportioned to the different players based on the actual amount of damage done.

So in your examples, with 2 players you get a possible 550 exp (110% of the 500 base exp for Mountain Snakes). You did the overwhelming majority of damage, so you got the bulk of that.
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Re: Too many experience points awarded in party combat

Post by hoogli » 28 Apr 2008, 17:02

I think the fact that teamplay increases experience given should be mentioned in the wiki, but I'm not sure exactly where to put it, or how to word it.
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