`Ignore' interface

Content and general development discussion, including maps, quests, and server code from the development team.

What should the system display for ignored players who try to talk to you?

Nothing at all (I don't even want to know that they are talking)
8
24%
Some visual cue, but no floating text
3
9%
Some fake floating text, such as `...', over their head
8
24%
A special icon floating over their head
11
32%
Something completely different (please explain)
0
No votes
I want to decide this individually for each ignored player
4
12%
 
Total votes: 34
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Black Don
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Joined: 06 Feb 2008, 22:30

Re: `Ignore' interface

Post by Black Don » 06 May 2008, 00:56

Image

empty word balloon revised with faint outline ;)
"Too much of a good thing is an awesome thing, but too much of an awesome thing is, um, really really dumb. And bad." Strong Bad
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fate
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Posts: 402
Joined: 20 Mar 2008, 15:34

Re: `Ignore' interface

Post by fate » 06 May 2008, 14:29

Don,

this looks very nice in practice. I added a variant that has `...' written within the bubble to the text, and I expect that I will use that as a default (since that's the second most popular poll option ;-)

I still think that the outline for the ignore bubble could be stronger, though. If it's not too much trouble, could you revise that, please?

Thanks again :-)
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Black Don
Warrior
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Posts: 660
Joined: 06 Feb 2008, 22:30

Re: `Ignore' interface

Post by Black Don » 06 May 2008, 15:28

Image

darken and added anti-aliasing to thicken line :)

Was not sure if you wanted the "..." in it
"Too much of a good thing is an awesome thing, but too much of an awesome thing is, um, really really dumb. And bad." Strong Bad
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