Magic Mouth

Content and general development discussion, including maps, quests, and server code from the development team.
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Re: Magic Mouth

Post by Vink » 26 May 2008, 20:23

The third, ethereal one, most fits my idea of a magic mouth, though I see a problem with the colour of it being almost the same (or really the same?) as the magical aura. It's possible to get the impression that the aura is part of the mouth, and then it looks strange.
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fate
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Re: Magic Mouth

Post by fate » 26 May 2008, 20:46

Hi,

here's the grey one with a lip texture applied:
magic-mouth-3bc-nat.png
Grey, with lip texture
magic-mouth-3bc-nat.png (1.23 KiB) Viewed 1094 times
and here another attempt at the ethereal one, with (a) slightly better use of transparency and (b) a more distinct aura:
magic-mouth-3bc-ethereal3.png
Ethereal, different aura
magic-mouth-3bc-ethereal3.png (1.33 KiB) Viewed 1094 times
Here again, with some background:
mmdemo.png
A quick demonstration of the two choices
mmdemo.png (16.73 KiB) Viewed 1093 times
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Re: Magic Mouth

Post by AxlTrozz » 26 May 2008, 21:40

It looks good, but I think the perspective is off, it should be 45 from top
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Re: Magic Mouth

Post by fate » 26 May 2008, 21:56

AxlTrozz,

that is a good point-- but 45 degrees turns out to be precisely the perspective it is in. See, the mouth is on the ground, facing slightly upwards so that people can hear it.

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Re: Magic Mouth

Post by Jaxad0127 » 26 May 2008, 22:54

The ethereal version looks better with a background. An idea is to use transparency for the mouth itself so the background shows through and it looks like the ground is being warped to form the mouth.
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Crush
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Re: Magic Mouth

Post by Crush » 26 May 2008, 23:01

With the current shading it looks like it is on a wall (or rather hovering in the air facing in a horizontal direction). When you want it to be on the ground you have to shade it differently.

Put the lightsource below it and it will look like it is on the floor.
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Re: Magic Mouth

Post by fate » 26 May 2008, 23:37

Crush,

alright, you called my bluff ;-)

As far as I am concerned, a `magic mouth' works as long as it doesn't look entirely out of place. My problem is that I'm not sure how to draw a pair of disembodied lips at an angle without it looking silly, and really putting it onto the ground would probably not look very good with light falling into it right from the top. So, any suggestions as to what might work best?

(I am also fine with it if a real artist wants to take over, of course-- I just want a magic mouth to go along with #303 ;-)

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Crush
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Re: Magic Mouth

Post by Crush » 26 May 2008, 23:58

The light source on outdoor maps is not exactly from up but from southwest.
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Re: Magic Mouth

Post by AxlTrozz » 27 May 2008, 00:19

May be if you put a shadow underneath representing 45 degrees, mean slightly on the north east of the mouth, that should do the trick
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Re: Magic Mouth

Post by peavey » 27 May 2008, 08:32

.
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Re: Magic Mouth

Post by fate » 28 May 2008, 06:00

Hi,

with a 45 degree shadow, it looks like this:
mmfinal-shadow.png
Magic Mouth (grey) with shadow
mmfinal-shadow.png (1.55 KiB) Viewed 947 times
mmfinal-shadow-demo.png
Magic Mouth (grey) with shadow, demo
mmfinal-shadow-demo.png (11.85 KiB) Viewed 943 times
It does look a little like a piece of clip art, unfortunately. Perhaps a particle effect (as suggested by Peavey) could mitigate this, though that would require a client extension (either Crush's changes for NPCs with particle effects or #206).

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Re: Magic Mouth

Post by Shaili (a.k.a. tds) » 28 May 2008, 14:23

I think the shadow should be a little more far from the lips. It will give a floating effect ;)
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Re: Magic Mouth

Post by Black Don » 28 May 2008, 14:27

Shaili (a.k.a. tds) wrote:I think the shadow should be a little more far from the lips. It will give a floating effect ;)
Agreed
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fate
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Re: Magic Mouth

Post by fate » 28 May 2008, 16:45

Hi,

Good point about the shadow!

The mouth is already rather wide (very close to the 50 pixels permitted for NPCs without restructuring the npcs.png and the associated data) so I had to move it a little
off-centre in order for the shadow to appear what I expect might qualify as `the right place':
mmfinal-2.png
mmfinal-2.png (1.64 KiB) Viewed 880 times
mmfinal-2-demo.png
mmfinal-2-demo.png (9.25 KiB) Viewed 880 times
Thank you for your patience and continued feedback to my feeble efforts :-)

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Shaili (a.k.a. tds)
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Re: Magic Mouth

Post by Shaili (a.k.a. tds) » 28 May 2008, 18:05

Fate, what about making a softer shadow? It seems just a very black projection :(
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