[DIS] A shamelessly ripped new sword
[DIS] A shamelessly ripped new sword
Something I threw together in artweaver in a few minutes.
Update: Added Sharpness
The sword fits the hand\body ratio perfectly.
The reason why it was blurred was because I rotated it.
I believe large swords would be popular. Manga characters have large swords such as in Bleach and Inuyasha.
Bleach and Inuyasha are both very popular shows.
Note: Both of the shows are of a Japanese genre.
Update: Added Sharpness
The sword fits the hand\body ratio perfectly.
The reason why it was blurred was because I rotated it.
I believe large swords would be popular. Manga characters have large swords such as in Bleach and Inuyasha.
Bleach and Inuyasha are both very popular shows.
Note: Both of the shows are of a Japanese genre.
Last edited by Angeliex on 21 Jun 2008, 05:17, edited 4 times in total.
Re: A new sword
looks pretty good, i especially like the shading of the blade.
my critiques are
-rediculously blurred
- handle is too short and the handguard on it is much too small to be practical
my critiques are
-rediculously blurred
- handle is too short and the handguard on it is much too small to be practical
like my avatar? i drew a concept of old savior plate which is now outaded in a bout 5 mins. if you have an avatar froma game you would like me to draw for you give me a PM.
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Re: A new sword
The problem here is that we still don't have a playerset animation for sword attacks, so except during walking animation the sword can't be seen.
Despite this is an amazing work, I'd prefer to start with something simpler and smaller so that it can be easily reused for other types of swords.
Despite this is an amazing work, I'd prefer to start with something simpler and smaller so that it can be easily reused for other types of swords.
Re: A new sword
I agree with the bluriness except that the sharpened image does look lightyears better.Slave wrote:looks pretty good, i especially like the shading of the blade.
my critiques are
-rediculously blurred
- handle is too short and the handguard on it is much too small to be practical
As for the handle/handguard, they look perfectly proportioned to me --
Nice work... it looks really good!
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Re: A new sword
Because it's so blurry I suppose you didn't draw it yourself, but got it from somewhere and resized it?
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Re: A new sword
I think it looks really thick. That could be the thickness of a child's torso..
Maybe if it was a little bit more katana-like..
Maybe if it was a little bit more katana-like..
Re: A new sword
Its a fantasy game ridiculously huge swords are fun like in "Fable".Hexico wrote:I think it looks really thick. That could be the thickness of a child's torso..
Maybe if it was a little bit more katana-like..
"Too much of a good thing is an awesome thing, but too much of an awesome thing is, um, really really dumb. And bad." Strong Bad
Re: A new sword
How much strength would you need just to carry it? Be realistic, please.Black Don wrote:Its a fantasy game ridiculously huge swords are fun like in "Fable".Hexico wrote:I think it looks really thick. That could be the thickness of a child's torso..
Maybe if it was a little bit more katana-like..
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Re: A new sword
We are talking about a fantasy role playing game here. Realism is less important than awesomeness.
The only rule which determines the efficiency of equipment is the rule of cool.
The only rule which determines the efficiency of equipment is the rule of cool.
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Re: A new sword
Shaggy wrote: How much strength would you need just to carry it? Be realistic, please.
Final Fantasy has massive swords, and lots of people love those games.Black Don wrote: Its a fantasy game...
<edit> Crush beat me. </edit>
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Re: A new sword
Exactly! There are cases where realism is a good choice and cases where it's not. A small character with a huge sword is cute and amusing. Think about the devlings in Wesnoth!
Re: A new sword
If I’ve understood it correctly the current plan is to have the ability to equip weapons non-dependent on Str and so on, but rather affecting the effects. Though perhaps really big/heavy weapons could be somewhat Str-dependent?
Slightly off topic, just chipping in to say that some Devling-like creatures would be cool in TMW, I really like the Devling Nailers... (Link to images.)
Slightly off topic, just chipping in to say that some Devling-like creatures would be cool in TMW, I really like the Devling Nailers... (Link to images.)
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Re: A new sword
Uber-massive swords are usually specific to Japanese games. But since we're basing TMW on a JRPG we're aloud to do this
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Re: A new sword
agreed, there are lots of manga and anime out there were the main character is a guy with a massive sword. Bleach, Inuyasha, Basterd are just an example of some of the more poplar ones.feline monstrosity wrote:Uber-massive swords are usually specific to Japanese games. But since we're basing TMW on a JRPG we're aloud to do this
"Too much of a good thing is an awesome thing, but too much of an awesome thing is, um, really really dumb. And bad." Strong Bad
Re: A new sword
The TVTropes Wiki has a page dedicated to this phenomenon with a very long list of examples.Black Don wrote:agreed, there are lots of manga and anime out there were the main character is a guy with a massive sword. Bleach, Inuyasha, Basterd are just an example of some of the more poplar ones.feline monstrosity wrote:Uber-massive swords are usually specific to Japanese games. But since we're basing TMW on a JRPG we're aloud to do this
In case of TMW large weapons make sense in two aspects. Aesthetically because you can put more details into large weapon sprites and gameplay-wise because large weapons justify large attack zones. And knowing how to use your weapons attack zone will be very important on TMWServ.
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