It's a bit bleached, the heart is a bit out of pixellation style with the rest of the hat and the wings lack (IMO necessary) detail due to scale choices. Per se it is cute, so of course our playerhood will just simply love it.
On the other hand, it does look like what you say it represents, so it's not the most horrible contribution we have had to date.
It really hurts the eyes. Please lower the saturation and increase the contrast.
former Manasource Programmer
former TMW Pixel artist
NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Anyway this is my not finished first sprite sheet I guess you call it that...
I'll finish it sometime time this week.
But, this is all i could do because it's 12:54 P.M. here and i'm too tired to do all the hard stuff...
hat-sprite-sheet.png (53.44 KiB) Viewed 3484 times
When only the position of the item and not the appearance itself changes you needn't create an animation phase for every animation phase of the player sprite. You can just create 5 phases (up, down, left, right, death) and do the positioning with the xml file (or just reuse the positioning in one of the existing hat xml files).
former Manasource Programmer
former TMW Pixel artist
NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Hey, Di, if you will create the up, down, left, right, and death for that hat like Crush suggested, then I'll worry about the XML for you. However, I don't check here too often any more, so let me know in Blame's forum (http://216.139.126.36/forums/), when you get them, ok?