A New Cap

All development of pixel art and graphics
Post Reply
User avatar
Dimond
Novice
Novice
Posts: 308
Joined: Mon Jan 14, 2008 11:18 pm

A New Cap

Post by Dimond » Thu Jun 12, 2008 7:48 pm

Hi everyone!
Please tell me how I did with this cap!
I recolored it and added a few things.
Be free to post! :o
hat.png
hat.png (960 Bytes) Viewed 1481 times
Leo
Novice
Novice
Posts: 204
Joined: Sun Feb 24, 2008 11:41 am
Location: School.

Re: A New Cap

Post by Leo » Thu Jun 12, 2008 9:32 pm

Wow! it looks so cute and the wings make it look good too! :D
Level 74 now, wooh! xD :) (My main char is now Leo!) Image

~Invaders, possibly from space!~
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: Wed Sep 08, 2004 8:48 pm
Location: Espoo, Finland

Re: A New Cap

Post by Rotonen » Thu Jun 12, 2008 10:10 pm

It's a bit bleached, the heart is a bit out of pixellation style with the rest of the hat and the wings lack (IMO necessary) detail due to scale choices. Per se it is cute, so of course our playerhood will just simply love it.

On the other hand, it does look like what you say it represents, so it's not the most horrible contribution we have had to date.
This message used to be meaningful.
User avatar
Dawn
Novice
Novice
Posts: 167
Joined: Sun Mar 30, 2008 2:28 am
Location: Australia
Contact:

Re: A New Cap

Post by Dawn » Thu Jun 12, 2008 10:11 pm

Maybe you could make it a little darker? :|
Rakimt
Peon
Peon
Posts: 18
Joined: Sat May 24, 2008 12:23 pm

Re: A New Cap

Post by Rakimt » Fri Jun 13, 2008 2:04 am

I think it suits me 8) .
pink-hat-action-shot.png
pink-hat-action-shot.png (2.56 KiB) Viewed 1374 times
My name's Draugn or Draug in game.
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: Thu Aug 25, 2005 5:08 pm
Location: Germany

Re: A New Cap

Post by Crush » Fri Jun 13, 2008 9:17 am

It really hurts the eyes. Please lower the saturation and increase the contrast.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Red Lord
Novice
Novice
Posts: 137
Joined: Tue Apr 15, 2008 11:06 pm
Location: USA

Re: A New Cap

Post by Red Lord » Sat Jun 21, 2008 3:49 am

Perhaps trying use less saturation. Here is an example, not very good since it was rushed, but just to give you and idea.

Doesn't that look much better. Much less eye hurting, yet still easy to interpret.
Attachments
hat.png
hat.png (598 Bytes) Viewed 1184 times
Formerly Blacklord
User avatar
Dimond
Novice
Novice
Posts: 308
Joined: Mon Jan 14, 2008 11:18 pm

Re: A New Cap

Post by Dimond » Sat Jun 21, 2008 5:25 am

Hehe the truth is I really didn't know what Crush meant.. :oops:
User avatar
EJlol
Developer
Developer
Posts: 1067
Joined: Tue Sep 06, 2005 9:42 am

Re: A New Cap

Post by EJlol » Sat Jun 21, 2008 9:20 am

quick tutorial about colours:
http://derekyu.com/extras/pixel06.html
User avatar
Dimond
Novice
Novice
Posts: 308
Joined: Mon Jan 14, 2008 11:18 pm

Re: A New Cap

Post by Dimond » Sun Jun 29, 2008 7:52 am

Thanks Ejlol!

Anyway this is my not finished first sprite sheet I guess you call it that... :?
I'll finish it sometime time this week.
But, this is all i could do because it's 12:54 P.M. here and i'm too tired to do all the hard stuff...
hat-sprite-sheet.png
hat-sprite-sheet.png (53.44 KiB) Viewed 1046 times
User avatar
mon
Peon
Peon
Posts: 46
Joined: Wed May 28, 2008 9:07 am

Re: A New Cap

Post by mon » Sun Jun 29, 2008 2:08 pm

Will the later update of the game be using the whole player template instead of the old hat sprites with only 5 drawings?
a.k.a. - Achel
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: Thu Aug 25, 2005 5:08 pm
Location: Germany

Re: A New Cap

Post by Crush » Sun Jun 29, 2008 2:55 pm

When only the position of the item and not the appearance itself changes you needn't create an animation phase for every animation phase of the player sprite. You can just create 5 phases (up, down, left, right, death) and do the positioning with the xml file (or just reuse the positioning in one of the existing hat xml files).
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Tametomo
Peon
Peon
Posts: 19
Joined: Thu May 29, 2008 8:07 pm

Re: A New Cap

Post by Tametomo » Fri Jul 04, 2008 6:32 pm

Hey, Di, if you will create the up, down, left, right, and death for that hat like Crush suggested, then I'll worry about the XML for you. However, I don't check here too often any more, so let me know in Blame's forum (http://216.139.126.36/forums/), when you get them, ok?
Post Reply