A New Cap

All development of pixel art and graphics
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Dimond
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A New Cap

Post by Dimond » 12 Jun 2008, 19:48

Hi everyone!
Please tell me how I did with this cap!
I recolored it and added a few things.
Be free to post! :o
hat.png
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Leo
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Re: A New Cap

Post by Leo » 12 Jun 2008, 21:32

Wow! it looks so cute and the wings make it look good too! :D
Level 74 now, wooh! xD :) (My main char is now Leo!) Image

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Rotonen
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Re: A New Cap

Post by Rotonen » 12 Jun 2008, 22:10

It's a bit bleached, the heart is a bit out of pixellation style with the rest of the hat and the wings lack (IMO necessary) detail due to scale choices. Per se it is cute, so of course our playerhood will just simply love it.

On the other hand, it does look like what you say it represents, so it's not the most horrible contribution we have had to date.
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Dawn
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Re: A New Cap

Post by Dawn » 12 Jun 2008, 22:11

Maybe you could make it a little darker? :|
Rakimt
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Re: A New Cap

Post by Rakimt » 13 Jun 2008, 02:04

I think it suits me 8) .
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Crush
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Re: A New Cap

Post by Crush » 13 Jun 2008, 09:17

It really hurts the eyes. Please lower the saturation and increase the contrast.
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Red Lord
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Re: A New Cap

Post by Red Lord » 21 Jun 2008, 03:49

Perhaps trying use less saturation. Here is an example, not very good since it was rushed, but just to give you and idea.

Doesn't that look much better. Much less eye hurting, yet still easy to interpret.
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Dimond
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Re: A New Cap

Post by Dimond » 21 Jun 2008, 05:25

Hehe the truth is I really didn't know what Crush meant.. :oops:
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EJlol
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Re: A New Cap

Post by EJlol » 21 Jun 2008, 09:20

quick tutorial about colours:
http://derekyu.com/extras/pixel06.html
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Dimond
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Re: A New Cap

Post by Dimond » 29 Jun 2008, 07:52

Thanks Ejlol!

Anyway this is my not finished first sprite sheet I guess you call it that... :?
I'll finish it sometime time this week.
But, this is all i could do because it's 12:54 P.M. here and i'm too tired to do all the hard stuff...
hat-sprite-sheet.png
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mon
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Re: A New Cap

Post by mon » 29 Jun 2008, 14:08

Will the later update of the game be using the whole player template instead of the old hat sprites with only 5 drawings?
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Crush
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Re: A New Cap

Post by Crush » 29 Jun 2008, 14:55

When only the position of the item and not the appearance itself changes you needn't create an animation phase for every animation phase of the player sprite. You can just create 5 phases (up, down, left, right, death) and do the positioning with the xml file (or just reuse the positioning in one of the existing hat xml files).
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Re: A New Cap

Post by Tametomo » 04 Jul 2008, 18:32

Hey, Di, if you will create the up, down, left, right, and death for that hat like Crush suggested, then I'll worry about the XML for you. However, I don't check here too often any more, so let me know in Blame's forum (http://216.139.126.36/forums/), when you get them, ok?
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