PERMANENT DEATH

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Rotonen
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Re: PERMANENT DEATH

Post by Rotonen » 04 Jul 2008, 00:09

The only way I could see permanent death in TMW would be to allow the creation of the so called "hardcore characters".

I guess the nuance would have its audience and it does not take anything out of the fun of regular players.
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Len
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Re: PERMANENT DEATH

Post by Len » 04 Jul 2008, 06:40

Personally I would love :evil: PERMANENT DEATH :evil:

But I realize most people wouldn't be able to handle it
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Re: PERMANENT DEATH

Post by Iceslab » 05 Jul 2008, 09:32

My vote against that.... Too much time invested, go on vacation and lose your account equals totally pissed off.
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Re: PERMANENT DEATH

Post by zick » 06 Jul 2008, 00:27

What about permanent death, but then your old character becomes a spirit NPC that comes out at night. If you find him/her, it'll bestow its stats upon your younger character.
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Re: PERMANENT DEATH

Post by Platyna » 12 Jul 2008, 20:38

BOFH inside me says...GREAT IDEA!
But the RPG players says: HELL NO!
And here is the rare case when the Player inside me wins.

Regards.
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Re: PERMANENT DEATH

Post by Habari » 12 Jul 2008, 23:52

zick wrote:What about permanent death, but then your old character becomes a spirit NPC that comes out at night. If you find him/her, it'll bestow its stats upon your younger character.
Actually i onced played a geme where when you (temporarily) died , you became a ghost and had to walk back to the temple to revive , while you were a ghost you couldnt talk , kill , buy or use objects , just walk..
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Re: PERMANENT DEATH

Post by zick » 15 Jul 2008, 18:40

I read that death on the new server leads to a labyrinth that you had to make your way out of ... This concept could be expanded: what if death led to a completely different world (possibly a nega-verse) with ghost versions of monsters, dead trees, houses in disrepair ... but also npc's that could teach you things, or give you quests that only exist in the negaverse ... maybe kinda like when frodo puts on the ring in lotr. I don't know, I'm just rambling.
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Crush
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Re: PERMANENT DEATH

Post by Crush » 15 Jul 2008, 18:51

putting some life in the afterlife, in form of some NPCs and quests, was parts of the plan.

But there won't be any combat in the afterlife. You and everything else in the afterlife is already dead, so why bother fighting?
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Re: PERMANENT DEATH

Post by Black Don » 15 Jul 2008, 20:50

Crush wrote:putting some life in the afterlife, in form of some NPCs and quests, was parts of the plan.

But there won't be any combat in the afterlife. You and everything else in the afterlife is already dead, so why bother fighting?
Mabey if you die in the after life you come back to life. Reincarnation?
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Re: PERMANENT DEATH

Post by Jaxad0127 » 15 Jul 2008, 21:10

Black Don wrote:
Crush wrote:putting some life in the afterlife, in form of some NPCs and quests, was parts of the plan.

But there won't be any combat in the afterlife. You and everything else in the afterlife is already dead, so why bother fighting?
Mabey if you die in the after life you come back to life. Reincarnation?
Too easy. A quest that spans both worlds would be interesting.
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Re: PERMANENT DEATH

Post by Superkoop » 15 Jul 2008, 23:30

Black Don wrote:
Crush wrote:putting some life in the afterlife, in form of some NPCs and quests, was parts of the plan.

But there won't be any combat in the afterlife. You and everything else in the afterlife is already dead, so why bother fighting?
Mabey if you die in the after life you come back to life. Reincarnation?
Or, how about there are "Super powered" monsters, which are basically impossible to kill, and when they kill you, you go to a lower level of the death zone. Each lower level could be a bit bigger, and harder to get out of, so if you kill the monster (maybe it could be a demon type of thing) you get out of the death zone automatically. They could maybe have relative stats to the player, so it's at a difficulty hard enough for every level of player. And it would be VERY risky to fight the monster, because the player would only stand like a 15-20% chance of winning. (NOTE: The monsters wouldn't normally interfere with the player in the death zone, so the player would have to start the battle)
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zick
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Re: PERMANENT DEATH

Post by zick » 20 Jul 2008, 01:44

I always thought ghost (spirit) monsters would be cool ... they are impervious to weapons other than high level ones. Basically when you attack them, they would dissipate into thin air and reappear behind you to attack you. But that's just me.
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