Snow Tileset

All development of pixel art and graphics
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Rotonen
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Re: Snow Tileset

Post by Rotonen » Sun Jun 29, 2008 1:12 pm

With an array of 5 or so variation tiles, such strong of a pattern could actually work.

How to put together that puzzle is the trick.
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Re: Snow Tileset

Post by Lecter » Sun Jun 29, 2008 8:20 pm

Ah thats not very hard to do you have a map full of 5 numbers, that is init full of 1

It could be done via different algoritms, picked randomly for each map, when changing season on an area

It can be done by lines, you start doing top horizontal line to 2, going left to right, then u go down, at a certain number of lines changed to 2 u can start the 3 ones, then the 4 to the 5.

same thing with vertical lines, more tricky with diagonal lines

Can be done with a filing algorithm turning clockwise or anticlockwise from one of the fcorner filling til the middle of the map, (since all maps are rectangular)

Other more advanced algoritms would require reading the starting season map and making groups of tiles having the same char value (since tiled maps can be read from ascii or tabs[int][int]) then ordering the groups it would change the tiles of each groups at once, passing to next group, then once all map is value of 2 it can start doing value 3, keeping the same groups, since the final map might have different patern than the init one.

Ultimately at transition #5 the last one it would change the obstacle/groundtype values and monster generator would change its monster list to the new map , players and monsters on inacceptable tiles can be killed,or for players punished by -% maxhp -%currentmp and sent back by where they entered the map, maps can therefore make new ways inside themselves, make access harder to an area, while keeping the same entries/exits of their other season versions, making map managing faster for the server.

Main problem here is having the art of 5 variation tilesets...
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Rotonen
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Re: Snow Tileset

Post by Rotonen » Sun Jun 29, 2008 9:56 pm

The problem at hand is to have the actual usable quality tiles. Not how to use them.

For mapping I definitely prefer hand work over generated landscapes. Although generated random combinations can be used either as a basis or as inspiration for the actual finished product.
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Re: Snow Tileset

Post by 5t3v3 » Sun Jun 29, 2008 10:46 pm

Yeah it was definitely my plan to make more then one, but I wanted to see everyone give me a green light on the first tile before starting on more. I realize making all 4 or 6 tiles match in every possible direction is gonna be a huge challenge, but I'm willing to give it a try...
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Re: Snow Tileset

Post by Rotonen » Sun Jun 29, 2008 11:21 pm

In the worst case scenario you have gained really valuable experience in tiling. I'd still call it a win-win situation.
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Re: Snow Tileset

Post by Crush » Sun Jun 29, 2008 11:41 pm

5t3v3 wrote:but I wanted to see everyone give me a green light
When you wait until everyone is statisfied with your work you won't finish anything. You can't please everyone - someone will always have something to nag about.

When someone criticizes your work you should only act when you believe that 1) the person knows what he/she is talking about 2) their critique is valid in your opinion and 3) that the effect justifies the additional work.

By the way, your last version tiled:
Image
You have a lot of (unintentional?) straight lines and other geometric shapes in there which look very unnatural. I would rather prefer the previous version.
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Re: Snow Tileset

Post by 5t3v3 » Mon Jun 30, 2008 1:52 pm

Another attempt, better or worse?

Image
tiled:
Image
Again, keep in mind I do intend to make more then one to brake monotomy

BTW, my idea was to have both a flat-snow, and a powdered snow tile. As well as a transition tile between them that makes a small slope. Something like this:
Image
Would that give problems to tile? I noticed that the crops in woodland also overlap the feet, so thats technically possible right?
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Re: Snow Tileset

Post by Crush » Mon Jun 30, 2008 2:35 pm

5t3v3 wrote:Another attempt, better or worse?
The dark line which separates the "snow humps" is creating a too hard edge. The snow looks also very "linear" as if someone made trenches in it with a plow.

The very first one is still my favorite.
5t3v3 wrote:Would that give problems to tile? I noticed that the crops in woodland also overlap the feet, so thats technically possible right?
To do this effect you have to create a 32x64 tile. When used ingame the player character is placed behind the upper of the two tiles.
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Re: Snow Tileset

Post by 5t3v3 » Mon Jun 30, 2008 3:18 pm

To do this effect you have to create a 32x64 tile. When used ingame the player character is placed behind the upper of the two tiles.
Not quite sure I got that; so basically, if the player stands on tiles with Co(1,1), it is the upper part of tile (1,2) that covers his feet, right?

Edit:
Left to right:
Second try, previous post, new attempt combining two styles
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Last edited by 5t3v3 on Mon Jun 30, 2008 3:38 pm, edited 2 times in total.
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Re: Snow Tileset

Post by Crush » Mon Jun 30, 2008 3:20 pm

Exactly.
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Re: Snow Tileset

Post by ElvenProgrammer » Mon Jun 30, 2008 3:38 pm

Crush wrote:The very first one is still my favorite.

Agreed
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Re: Snow Tileset

Post by 5t3v3 » Mon Jun 30, 2008 5:27 pm

Ok, I took the second attempt as flattened snow here, just o test it out a bit. I realize that I need to work on the transition from flattened to powder a bit, but I'm not sure yet whether to take that tile for flattened snow..
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Re: Snow Tileset

Post by 5t3v3 » Tue Jul 01, 2008 6:39 pm

Ok, I edited the sides so it would match the other tile as flat snow
Personally I'm satisfied with it, dunno how everybody else feels though..

Image

For rocks, rather then redoing the old ones, I think the best decision would be to cover other tilesets, like for example len's forest tileset. I tried just quickly to see how good that would go. The moss to the right seems easy, but I'm not quite happy with that slate on the left, I can't put my fingure on it as to why, but it just seems wrong, any suggestions?

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Re: Snow Tileset

Post by EJlol » Tue Jul 01, 2008 8:02 pm

I think it is because there is to much contrast between the snow and the rock. Try to show also a bit of the top of the stones, which hopefully give it a bit more depth.
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Re: Snow Tileset

Post by Jaxad0127 » Tue Jul 01, 2008 8:29 pm

You caould also try adding snow to the other surfaces of the rock. That should make it look better.
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