Lately, I've noticed an unusual amount of LAG which has caused m to die at least 10 times within the past 24 hours. I'll reach the exit of a dungeon, and not be able to warp, then get spammed with an infinite amount of damage and die.
I don't think that less than 100 players could really be putting this much stress on the server, but if it is, ould you think of switching to an alternate server? it really is annoying when you run from NPCs and are no where close but still get hit with damage anyway and are unable to stop it.
Lag Death
Re: Lag Death
There is currently a bug which might cause the behavior you are describing.
When you are hit you are stopped for a short moment on the server, but the client ignores this. This can lead to a large asynchronisation when you are hit a lot while fleeing. This has nothing to do with lag.
When you are hit you are stopped for a short moment on the server, but the client ignores this. This can lead to a large asynchronisation when you are hit a lot while fleeing. This has nothing to do with lag.
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Re: Lag Death
Like Crush said, it's not a result of lag, but rather a result of a bug.
The way you can get out of being killed, is to quickly run back to where the server thinks you are, and then get away from the monsters. You can generally tell where the server thinks you are, by all the monsters gathered around a spot.
Till the bug gets fixed, this is the only way to 'fix' the problem. Otherwise, use it to your advantage, and use it as a shortcut to town.![Wink ;)](./images/smilies/icon_wink.gif)
The way you can get out of being killed, is to quickly run back to where the server thinks you are, and then get away from the monsters. You can generally tell where the server thinks you are, by all the monsters gathered around a spot.
Till the bug gets fixed, this is the only way to 'fix' the problem. Otherwise, use it to your advantage, and use it as a shortcut to town.
![Wink ;)](./images/smilies/icon_wink.gif)
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Re: Lag Death
It just sucks because often, if it does combine with "lag" I wont even SEE I'm being attacked until I'm at the door to the exit and I get instantly swamped with an infinite number of red-numbers and die.
Re: Lag Death
Possibly a hidden feature to deter cheaters?Arilious wrote:It just sucks because often, if it does combine with "lag" I wont even SEE I'm being attacked until I'm at the door to the exit and I get instantly swamped with an infinite number of red-numbers and die.
Re: Lag Death
You can tell by the minimap, the minimap only displays monsters in your direct environment. So if you see a big red spot on teh map where you aren't, that's where the server thinks you are. Another red flag is that you'll usually see no other monsters around you or players, which is odd, especially the "no monsters".Arilious wrote:It just sucks because often, if it does combine with "lag" I wont even SEE I'm being attacked until I'm at the door to the exit and I get instantly swamped with an infinite number of red-numbers and die.
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