Dark Knights Helm

All development of pixel art and graphics
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Crush
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Re: Dark Knights Helm

Post by Crush » 11 Jul 2008, 20:49

You don't really seem to make any progress. Maybe you should first practice with basic shapes before you start with more complex shapes like your helmet.

A helmet is almost a spherical object. This is how a sphere should be shaded:
Image

How about trying to shade a sphere like that yourself and then try to transfer the experiences you make from that to your helm?
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Bankai777
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Re: Dark Knights Helm

Post by Bankai777 » 11 Jul 2008, 20:55

that's a bit tough for me see for my light source i just put in white and use gimps smudge tool for that what should i do?
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Re: Dark Knights Helm

Post by Red Lord » 11 Jul 2008, 21:14

Here is a terribly made but useable way to show you what direction the light is coming from in TMW, unless I am incorrect.

http://i211.photobucket.com/albums/bb31 ... source.jpg

Also, smudge isn't a good pixelating tool. Try manually dithering the helm, as you can clearly see in Crush's post, it makes it look more spherical.
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Re: Dark Knights Helm

Post by Bankai777 » 11 Jul 2008, 21:22

kk ill try i hope this doesnt look to bad
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Re: Dark Knights Helm

Post by Bankai777 » 12 Jul 2008, 05:15

this is my new version i hope u guys will accept this 1 xD
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Crush
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Re: Dark Knights Helm

Post by Crush » 12 Jul 2008, 13:07

You still did not understand the concept of shading. Where is the sphere you made?
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i
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Re: Dark Knights Helm

Post by i » 12 Jul 2008, 13:59

Bankai777:
Those helmets are too dark.
Maybe try something like this:
dark_knights_helm-REDO.png
dark_knights_helm-REDO.png (4.22 KiB) Viewed 1235 times
preview.png
preview.png (4.87 KiB) Viewed 1232 times
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Bankai777
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Re: Dark Knights Helm

Post by Bankai777 » 12 Jul 2008, 17:49

Crush wrote:You still did not understand the concept of shading. Where is the sphere you made?
well im kinda to lazy hehe so i tried to find a shortcut for the lighting/shading hehe
i wrote:Bankai777:
Those helmets are too dark.
Maybe try something like this:
dark_knights_helm-REDO.png
preview.png
well what i wanted was something black for a change im tired of the lighter colors, but that could be a royal knights helm
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Re: Dark Knights Helm

Post by i » 13 Jul 2008, 10:18

BLACK doesn't exists in real life. BLACK is just an absence of light. So using dark colours instead pure black to present "blackness" of this helm is more adequate. Bankai777 remember that we can not make an item total different than environment and surrounding world. Objects can not be too much saturated because they will be stand off from other parts of game.
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Re: Dark Knights Helm

Post by Bankai777 » 13 Jul 2008, 19:19

most people will use it in the caves i mean who has a helm but wont train in a cave?
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Re: Dark Knights Helm

Post by Red Lord » 14 Jul 2008, 03:23

You cannot decide what or where a player where use your item. Plus the cave will make it darker anyway.
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Re: Dark Knights Helm

Post by Bankai777 » 14 Jul 2008, 08:11

true ive noticed the items are getting darker anyway like the wrlord and the tp hate etc i dont see why the color is so outa line
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Re: Dark Knights Helm

Post by Red Lord » 14 Jul 2008, 21:36

Yes but they are not completely black. Like i said. Black means there is absolutely no color present. It is impossible to make something truly black in real life. Meaning that you must lighten it to a gray or perhaps even dark grey(Just not to dark) or perhaps not even use grayscale, perhaps change the hue a bit and make it a bit blue or purple. I have found dark shades of those colors are good for portraying black.
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Crush
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Re: Dark Knights Helm

Post by Crush » 14 Jul 2008, 21:43

Mixing a tiny bit of color into shades of gray is usually a good thing to do. 0% saturation should be avoided in the same way 100% saturation should be avoided.

Blue and cyan are usually good choices for metal.
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Re: Dark Knights Helm

Post by Bankai777 » 14 Jul 2008, 22:35

its not all black only the edges are
the rest is dark grey
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