Dark Knights Helm

All development of pixel art and graphics
User avatar
Bankai777
Novice
Novice
Posts: 123
Joined: 06 Jul 2008, 02:28

Re: Dark Knights Helm

Post by Bankai777 » 23 Jul 2008, 01:02

heres my new version of the helm i made it alot lighter and i made the lighting not so short ranged i really hope this 1 makes it in :mrgreen:
i guess not alot but still its lighter xD heres an example i made also
Attachments
tilemap20.png
tilemap20.png (88.66 KiB) Viewed 1792 times
dark_knights_helm-2.png
dark_knights_helm-2.png (4.62 KiB) Viewed 1794 times
Angeliex
Peon
Peon
Posts: 36
Joined: 09 Jun 2008, 04:38
Location: Southern California

Re: Dark Knights Helm

Post by Angeliex » 23 Jul 2008, 01:56

Off-Topic:

Post score -

Bankai - 34
Everyone Else - 30

On-Topic:

All of it is not completely transperant.
The back of the helmet has like a splotch on it?

The back of gimp is checkered if it's transperant and I do all my art in paint even my sig. Paint is more useful than you'd think.
Attachments
ingimp.png
ingimp.png (4.02 KiB) Viewed 1756 times
Last edited by Angeliex on 23 Jul 2008, 04:14, edited 3 times in total.
A pencil is an extension the arm.
User avatar
Bankai777
Novice
Novice
Posts: 123
Joined: 06 Jul 2008, 02:28

Re: Dark Knights Helm

Post by Bankai777 » 23 Jul 2008, 02:01

lol u brought it up in paint our game items dont look right in paint its to simple in paint it cant see the advanced things gimp can do
User avatar
Bankai777
Novice
Novice
Posts: 123
Joined: 06 Jul 2008, 02:28

Re: Dark Knights Helm

Post by Bankai777 » 23 Jul 2008, 02:23

......... thats not what it looks like in gimp the background is transparent and urs shows a checkered background but u had me fooled for a minute

UPDATE!
i got a new version i fixxed some of my other mistakes that wernt very visible oh btw ill be gone wednesday thru sunday so yeah i wont be here xD here my new version!
Attachments
dark_knights_helm-2.png
dark_knights_helm-2.png (4.62 KiB) Viewed 1788 times
User avatar
Bankai777
Novice
Novice
Posts: 123
Joined: 06 Jul 2008, 02:28

Re: Dark Knights Helm

Post by Bankai777 » 28 Jul 2008, 18:32

does nobody want to comment?
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 20:48
Location: Espoo, Finland

Re: Dark Knights Helm

Post by Rotonen » 28 Jul 2008, 18:39

Keep on working on it. Read tutorials. A lot of tutorials.

(From different tutorials you get different hints/perspectives on issues and it is always very good to have multiple sources of information when learning something.)
This message used to be meaningful.
User avatar
Bankai777
Novice
Novice
Posts: 123
Joined: 06 Jul 2008, 02:28

Re: Dark Knights Helm

Post by Bankai777 » 28 Jul 2008, 23:56

ahhhh now im closer YES! :lol: :P :lol: :D :lol:

i was trying some things and i want to know what you guys think of this version i still have other 1 to go back on
Attachments
dark_knights_helm-3.png
dark_knights_helm-3.png (5.38 KiB) Viewed 1664 times
User avatar
Bankai777
Novice
Novice
Posts: 123
Joined: 06 Jul 2008, 02:28

Re: Dark Knights Helm

Post by Bankai777 » 02 Aug 2008, 05:48

comment plz i wanna learn from this new 1 see whats better or worse
User avatar
Saphy
Novice
Novice
Posts: 371
Joined: 09 Nov 2006, 19:32

Re: Dark Knights Helm

Post by Saphy » 02 Aug 2008, 22:54

You may want to take an art course first, as you can't seem to understand the tutorials. Can you shade a sphere? You can't expect to get good result at drawing without even understanding the basics, just like you can't expect a grade schooler do chemistry.

Like Crush said, where is the sphere you made?
User avatar
Bankai777
Novice
Novice
Posts: 123
Joined: 06 Jul 2008, 02:28

Re: Dark Knights Helm

Post by Bankai777 » 03 Aug 2008, 04:37

i deleted it xD dont make me make it again
User avatar
EJlol
Developer
Developer
Posts: 1081
Joined: 06 Sep 2005, 09:42

Re: Dark Knights Helm

Post by EJlol » 03 Aug 2008, 11:58

never delete/overwrite your artwork.
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 20:48
Location: Espoo, Finland

Re: Dark Knights Helm

Post by Rotonen » 03 Aug 2008, 15:01

In your own interest as a pixel artist, do a few different spheres.

64x64 pixels should be easy enough of a target to begin with. Let's say three with different light directions should do?
This message used to be meaningful.
User avatar
Saphy
Novice
Novice
Posts: 371
Joined: 09 Nov 2006, 19:32

Re: Dark Knights Helm

Post by Saphy » 03 Aug 2008, 17:03

Bankai777 wrote:i deleted it xD dont make me make it again
Making one shouldn't take more than 3 minutes.
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 20:48
Location: Espoo, Finland

Re: Dark Knights Helm

Post by Rotonen » 03 Aug 2008, 18:26

Saphy wrote:Making one shouldn't take more than 3 minutes.
Once you're on a high enough level, yes.

It's up to talent and concentration how fast you can actually progress.
This message used to be meaningful.
User avatar
Bankai777
Novice
Novice
Posts: 123
Joined: 06 Jul 2008, 02:28

Re: Dark Knights Helm

Post by Bankai777 » 04 Aug 2008, 03:25

mmmmm gems of knowledge
Post Reply