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Eathena and Tmw server

Posted: 15 Jul 2008, 23:38
by Habari
i have noticed you are working in 0.0.25 and in 0.1 at the same time , can you explain me why you dont think its a waste of time working on 0.0.25??? becuse when 0.1 is released old versions wont be used so why not center efforts in having 0.1 sooner??

Re: Eathena and Tmw server

Posted: 15 Jul 2008, 23:50
by Superkoop
It is a waste of time working on the 0.0 branch, which is why they are focusing on the 0.1 branch.

Re: Eathena and Tmw server

Posted: 16 Jul 2008, 00:03
by Jaxad0127
It'll take time to finish TMWServ, and so the 0.0 branch moves on. Many features can be first tested in this branch before the features are added to TMWServer/0.x branch. Many already have been. Just because a new server is being worked on, the client shouldn't be ignored.

Re: Eathena and Tmw server

Posted: 16 Jul 2008, 11:41
by Crush
Additions to the graphic engine, new maps and new graphics can be tested on the 0.0.x branch, because we got a larger user base and thus a more comprehensive bugtesting there.

Regarding eAthena-specific NPC scripting: Well, this is mostly for fun ;)

Re: Eathena and Tmw server

Posted: 16 Jul 2008, 19:07
by Habari
Crush wrote:Additions to the graphic engine, new maps and new graphics can be tested on the 0.0.x branch, because we got a larger user base and thus a more comprehensive bugtesting there.

Regarding eAthena-specific NPC scripting: Well, this is mostly for fun ;)
yes i understand you work in the 0.0 athena server because of maps and graphics and the scripts are ok , but why work in the 0.0 client-side the clients are not combatible

Re: Eathena and Tmw server

Posted: 16 Jul 2008, 20:14
by Crush
Most components of the 0.1 client are still identical to the 0.0 client and we are merging a lot of changes between the two branches to keep it that way.