JAIL MAP

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Crush
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Re: JAIL MAP

Post by Crush » Sat Aug 16, 2008 7:05 pm

Which of the many proposed new death systems are you refering to?
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Re: JAIL MAP

Post by Jaxad0127 » Sat Aug 16, 2008 7:06 pm

Crush wrote:Which of the many proposed new death systems are you refering to?
I thought you had decided. The maze system.
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Re: JAIL MAP

Post by Crush » Sat Aug 16, 2008 7:10 pm

I am confused. How does that work together with the pillory system under discussion here?
Last edited by Crush on Sat Aug 16, 2008 7:12 pm, edited 2 times in total.
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Re: JAIL MAP

Post by Jaxad0127 » Sat Aug 16, 2008 7:11 pm

Crush wrote:I am confused. How does that work together with the pillory system under discussion here?
I'm suggesting it as another possibility instead of pillory.
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Re: JAIL MAP

Post by Crush » Sat Aug 16, 2008 7:12 pm

The new death system is supposed to punish people by slowing down the progress of people who died by keeping them busy with getting out of the afterlife, but it should still be entertaining for the player. But we are talking about punishment here. Anything which makes the punishment more entertaining for the delinquent should be avoided :twisted:
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Re: JAIL MAP

Post by Jaxad0127 » Sat Aug 16, 2008 7:15 pm

Crush wrote:Note that we are talking about punishment here. Anything which makes the punishment more entertaining for the delinquent should be avoided :twisted:
I thought is was being used as a punishment for death :P. It wouldn't have any monsters or trading. Maybe not even chat. The more they're put there, the longer it'll take for them to get out.
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Re: JAIL MAP

Post by Crush » Sat Aug 16, 2008 7:16 pm

The new death system is supposed to punish people by slowing down the progress of characters who died by keeping them busy with getting out of the afterlife, but it should still be entertaining for the player.

A punishment for misbehavior on the other hand is supposed to be a real pain for the player and an experience the player does not find just one bit enjoyable.

The difference here is that one is a slap on the wrist for playing bad while the other is a true punishment for personal misconduct.
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Re: JAIL MAP

Post by Jaxad0127 » Sat Aug 16, 2008 7:24 pm

We need to choose a system that can't be botted and doesn't punish players more if they can't be online too much.
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Re: JAIL MAP

Post by Crush » Sat Aug 16, 2008 7:35 pm

A compromise between the online junkies and those who can't be online much could be to make punishment time also count while being offline (the character and its misdemeanor are shown during the offline time) but make punishment time spent online count double or even tripple.

The reasoning behind this is that I believe that the humiliation effect is much larger when you know that you are punished when you have to keep the game window open and maybe even get to read comments by other people who tell you how much they despise you for your misbehavior.
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Re: JAIL MAP

Post by Jaxad0127 » Sat Aug 16, 2008 7:43 pm

Crush wrote:A compromise between the online junkies and those who can't be online much could be to make punishment time also count while being offline (the character and its misdemeanor are shown during the offline time) but make punishment time spent online count double or even tripple.

The reasoning behind this is that I believe that the humiliation effect is much larger when you know that you are punished when you have to keep the game window open and maybe even get to read comments by other people who tell you how much they despise you for your misbehavior.
I wouldn't put the ration that favorable. Maybe 1.1 times.

Disabling chat, trade, ect, for those being punished would definitely help.

Having multiple humiliation systems would also be nice. Like randomly choosing between pillory, jail, etc, or basing it on the crime, repeats, etc.

Regional punishment areas (if the char is "caught" in area A, they're punished there too) would be good as well. We could even add regional systems (region A would have this subset of the systems, region B another subset, etc).
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Re: JAIL MAP

Post by Crush » Sat Aug 16, 2008 8:04 pm

I think how to punish whom for what should be left to the GMs discretion.
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Re: JAIL MAP

Post by Jaxad0127 » Sat Aug 16, 2008 8:13 pm

I still think that regional restrictions on the type of humiliation would add realism. Not every area will have a jail or room (or supplies) for pillory.
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Re: JAIL MAP

Post by Platyna » Sat Aug 16, 2008 11:58 pm

I think those can be used as a decoration only.

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Re: JAIL MAP

Post by Jaxad0127 » Sun Aug 17, 2008 12:53 am

Not being able to log is could be another option.
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Re: JAIL MAP

Post by Platyna » Mon Aug 18, 2008 5:59 pm

Well, this is already done by banning, problem is how to teach people a lesson in some sort of RPG way instead evil ban stick.

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