Starting town

Content and general development discussion, including maps, quests, and server code from the development team.
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Len
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Starting town

Post by Len » Sun Jul 20, 2008 7:11 am

Is this truly what we want people to see when they first enter the game
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We should work hard to make the starting area captivating as possible (first impressions are everything)
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Jaxad0127
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Re: Starting town

Post by Jaxad0127 » Sun Jul 20, 2008 8:34 am

If we could get the higher-level players to gather somewhere else (a different map), it would definitely help. I think a big reason they gather their is because thats where Platyna appears.

NPCs which explain various aspects of the game would be good. Maybe find a way to keep monsters out of the immediate area (the bazaar). Making it less empty would also help. More "shops" and decorations.
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Shaggy
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Re: Starting town

Post by Shaggy » Sun Jul 20, 2008 9:43 am

Better would be to move to Hurnscald, IMHO
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Re: Starting town

Post by Jaxad0127 » Sun Jul 20, 2008 4:13 pm

Shaggy wrote:Better would be to move to Hurnscald, IMHO
If we can get her to move.

We should move the PVP arena aswell. The inn/tavern in Hurnscald has room for a casino/PVP entrance room (the west half of it's first floor).
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Re: Starting town

Post by Vink » Tue Jul 22, 2008 12:02 pm

jaxad0127 wrote:If we could get the higher-level players to gather somewhere else (a different map), it would definitely help.
I don't understand how that would help. Higher-level players help the new players by answering questions about the game and showing them where to go, among other things.

What do you mean? Are the higher-level players so scary that most people don't want to play anymore? :o For me, one of the things that made me stay was that higher-level players were very nice to me and helped me.
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Re: Starting town

Post by Ces » Tue Jul 22, 2008 12:48 pm

Vink, I find it a bit boring in some mmorpgs where high-level players fool around (show off) around the newbie quarters. But I also love getting/giving help as well. I remember trying to play a certain mmorpg in which you were killed as soon as you logged in (but most other games I have played has had some kind of protection against such joys).

I personally does not care which town or towns are used for new characters. Though, I would like to see that the towns differ from each other in regard to what they have to offer. Not every town has to have a barber, smithy and the likes, and bigger towns could have several of them.
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Re: Starting town

Post by Rotonen » Tue Jul 22, 2008 12:57 pm

Solution: replace that horrid and old map entirely.
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Re: Starting town

Post by Jaxad0127 » Sat Aug 02, 2008 3:08 am

How does this look: http://jaxad0127.googlepages.com/tulimshar.png?

I redid much of the map to make it more like a town. This includes QOAL's fluency fixes. The X in the bazaar is the approximate location of where new players start.
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Leo
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Re: Starting town

Post by Leo » Sat Aug 02, 2008 3:20 am

I really like your idea! The new Tulimshar Looks great! :D
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Re: Starting town

Post by kr0n05931 » Sat Aug 02, 2008 5:16 am

Lovely! :mrgreen:
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Re: Starting town

Post by Superkoop » Sat Aug 02, 2008 7:56 pm

Yes, this looks really great!
But, please, add some benches. The people are getting sand down their pants, and believe you me, that sand is hot! :shock:
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Re: Starting town

Post by Jaxad0127 » Sat Aug 02, 2008 8:08 pm

Superkoop wrote:Yes, this looks really great!
But, please, add some benches. The people are getting sand down their pants, and believe you me, that sand is hot! :shock:
Add them to the tilesets. :P
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Re: Starting town

Post by Superkoop » Sat Aug 02, 2008 11:13 pm

jaxad0127 wrote:
Superkoop wrote:Yes, this looks really great!
But, please, add some benches. The people are getting sand down their pants, and believe you me, that sand is hot! :shock:
Add them to the tilesets. :P
http://forums.themanaworld.org/viewtopic.php?f=8&t=4633
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Re: Starting town

Post by Matt » Sun Aug 03, 2008 12:24 am

AFAIK that big empty space was reserved for tulimshars palace. Pity we don't have tiles for that ;)
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Re: Starting town

Post by Dawn » Sun Aug 03, 2008 9:11 am

Why does that upper bit at the top of the town have to be blocked? I want to be able to walk with my character up there too!
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