Desert Shrine

All development of pixel art and graphics
User avatar
ElvenProgrammer
TMW Adviser
TMW Adviser
Posts: 2526
Joined: 13 Apr 2004, 20:11
Location: Italy
Contact:

Re: Desert Shrine

Post by ElvenProgrammer » 24 Jul 2008, 15:18

It looks like the second one to me
User avatar
AxlTrozz
Warrior
Warrior
Posts: 843
Joined: 05 Aug 2006, 00:12
Location: Now from TX

Re: Desert Shrine

Post by AxlTrozz » 24 Jul 2008, 15:24

Rorotonen : Yes, I'm trying to create the city entrance using the two pillars, I'll post the advance later

Iru: I'm not that good on shapes but here you have

Image
User avatar
Len
Knight
Knight
Posts: 1479
Joined: 05 Feb 2007, 07:17
Location: Lurking in the shadows

Re: Desert Shrine

Post by Len » 24 Jul 2008, 16:43

AxlTrozz wrote:Rorotonen : Yes, I'm trying to create the city entrance using the two pillars, I'll post the advance later

Iru: I'm not that good on shapes but here you have

Image
Iru is correct (i think)

If the walls are straight but have an arch, then the edge would need to cut into the wall (and couldn't be paper thin) but if the walls arched then the arches could be paper thin
Image
Pixel Battalion
User avatar
AxlTrozz
Warrior
Warrior
Posts: 843
Joined: 05 Aug 2006, 00:12
Location: Now from TX

Re: Desert Shrine

Post by AxlTrozz » 24 Jul 2008, 16:59

I'm on it, but still in progress, first I eliminate the bricks from the curved shape (this will help to reinforce the perspective view) , now I need to fix the shades (working on the right side now)

ImageImage

* May be we should think on a different material for the curved side of the pillar, like a more white-ish masonry or something like that
** Edit : added a new version, I put the symbol on a flat surface, added a division for the top part, eliminated the bricks so no need for perspective, I'm just trying to keep it simple and make it looks good
User avatar
Len
Knight
Knight
Posts: 1479
Joined: 05 Feb 2007, 07:17
Location: Lurking in the shadows

Re: Desert Shrine

Post by Len » 24 Jul 2008, 19:14

Perhaps mine are a little too worn down
Image
Last edited by Len on 24 Jul 2008, 21:00, edited 1 time in total.
Image
Pixel Battalion
User avatar
i
TMW Adviser
TMW Adviser
Posts: 1113
Joined: 07 Mar 2005, 18:29
Location: Poland
Contact:

Re: Desert Shrine

Post by i » 24 Jul 2008, 20:47

Much better. :)
Retired chainsaw seller. CEO @ Advertising Agency N2P
User avatar
Saphy
Novice
Novice
Posts: 371
Joined: 09 Nov 2006, 19:32

Re: Desert Shrine

Post by Saphy » 25 Jul 2008, 07:43

Len wrote:Perhaps mine are a little too worn down
Image
The texture is a little strange, at the top:

Image
User avatar
Len
Knight
Knight
Posts: 1479
Joined: 05 Feb 2007, 07:17
Location: Lurking in the shadows

Re: Desert Shrine

Post by Len » 25 Jul 2008, 19:19

I wanted it to look as if the limestone coating was being eaten away by time (to reveal the stone work underneath)

http://www.flickr.com/photos/deydodoe/523911303/

Image

How is this?
Image
Pixel Battalion
User avatar
Modanung
Knight
Knight
Posts: 1719
Joined: 20 May 2005, 16:51
Location: Groningen, The Netherlands
Contact:

Re: Desert Shrine

Post by Modanung » 28 Jul 2008, 14:03

Len wrote:I wanted it to look as if the limestone coating was being eaten away by time (to reveal the stone work underneath
I think what Saphy meant was the direction of the stone is odd if you think about how they'd build something like this. The stones would probably be stacked the same way as the lowest part of the pillar.
And I agree.

If it's glass it should be more shiny btw. I like how you did the reafraction though.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
Insert Name Here
Peon
Peon
Posts: 16
Joined: 28 Apr 2008, 16:05

Re: Desert Shrine

Post by Insert Name Here » 29 Jul 2008, 21:32

You two work really well together. :D

EDIT: Oh, why are positive comments always met with negativity :( OK, some input:
I'm not sure about the brick effect at the top of the pillar though. If we look at the image:
Image
The tope of the pillar should curve away from the view, where the play would be looking from, but the bricks appear to go straight up, making it look a tad flat.
Last edited by Insert Name Here on 30 Jul 2008, 17:00, edited 2 times in total.
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 20:48
Location: Espoo, Finland

Re: Desert Shrine

Post by Rotonen » 30 Jul 2008, 00:24

Insert Name Here wrote:You two work really well together. :D
You really don't bring much to this already long thread.

Btw, is there a slight fish eye lens effect somehow on the pillar or is my tiredness fooling me?
This message used to be meaningful.
Post Reply