NPC Development

All development of pixel art and graphics
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kr0n05931
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Re: NPC Development

Post by kr0n05931 » 29 Jul 2008, 03:53

The trainer flexing:
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Last edited by kr0n05931 on 29 Jul 2008, 05:05, edited 1 time in total.
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BadMrBox
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Re: NPC Development

Post by BadMrBox » 29 Jul 2008, 04:44

Can't say that I think that the animation's looks good.
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kr0n05931
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Re: NPC Development

Post by kr0n05931 » 29 Jul 2008, 04:58

The mage reading
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Rotonen
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Re: NPC Development

Post by Rotonen » 29 Jul 2008, 11:22

Be just a bit more careful about the arm widths when you animate the NPCs.

Keep up your effort.
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ElvenProgrammer
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Re: NPC Development

Post by ElvenProgrammer » 29 Jul 2008, 14:08

Trainer animation:
Rotonen already noticed issues with the arm, also I see the eye is disappearing during the animation.

Mage animation:
Before starting to animate it I'd focus on fixing the base sprite. The cap seems more a ninja mask than something to softly placeon your head.
The book is way too saturated. Consider softening it a bit. Same applyes to gloves.
Shoes seem a bit too squared also they could use a better choice of color.
The dress seem a bit too thigh and also shading could be improved and curves could be made a bit more natural.
Now regarding the animation: there's one white pixel appearing below the book. The animation it's just a sequence of poses, try to make it a bit more fluid.
This one is a good reference: Image
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Jaxad0127
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Re: NPC Development

Post by Jaxad0127 » 29 Jul 2008, 14:24

ElvenProgrammer wrote:Trainer animation:
Rotonen already noticed issues with the arm, also I see the eye is disappearing during the animation.
I think thats supposed to be a wink.
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EJlol
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Re: NPC Development

Post by EJlol » 29 Jul 2008, 15:41

Is it possible to post the whole spritesheets? gif's are nice to view the animation, but spritesheets have a Alpha channel and I can edit them :P
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Re: NPC Development

Post by kr0n05931 » 29 Jul 2008, 19:23

Thanks for the replies :) I'll get the spritesheets out later.

How is this?
mage.png
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REVISION:
mage1.png
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Re: NPC Development

Post by kr0n05931 » 29 Jul 2008, 20:13

REVISION:
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EJlol
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Re: NPC Development

Post by EJlol » 29 Jul 2008, 20:18

Take a look at this:
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imageshack ftw!
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Re: NPC Development

Post by kr0n05931 » 29 Jul 2008, 20:35

How about this? (I think the curvy sides look too feminine)
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Re: NPC Development

Post by kr0n05931 » 29 Jul 2008, 20:59

How about now?
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ElvenProgrammer
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Re: NPC Development

Post by ElvenProgrammer » 29 Jul 2008, 21:40

jaxad0127 wrote:
ElvenProgrammer wrote:Trainer animation:
Rotonen already noticed issues with the arm, also I see the eye is disappearing during the animation.
I think thats supposed to be a wink.
Indeed but the effect it's not so realistic
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Rotonen
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Re: NPC Development

Post by Rotonen » 30 Jul 2008, 00:26

ElvenProgrammer wrote:Indeed but the effect it's not so realistic
Actually the realism is irrelevant: it's simply more about "it does not look good". Also if it looks good, it fools the eye and people just accept it even if it would be a bit unrealistic. We're going with a slightly cartoonish style anyway.
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Re: NPC Development

Post by Jaxad0127 » 30 Jul 2008, 00:42

The mage/wizard is looking better.

The wink takes a bit too long. Try using less frames.
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