NPC Development

All development of pixel art and graphics
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kr0n05931
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Re: NPC Development

Post by kr0n05931 » Sat Aug 02, 2008 7:57 pm

How are they sexual innuendos? They are just cleaning their daggers and scissors with a paper towel/rag.
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EJlol
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Re: NPC Development

Post by EJlol » Sat Aug 02, 2008 9:13 pm

they alternate barber animation is making a movement like he is mastrubating and the trainer npc IS mastrubating...
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Re: NPC Development

Post by kr0n05931 » Sat Aug 02, 2008 10:29 pm

REVISION:
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barberanimation4.gif
barberanimation4.gif (5.61 KiB) Viewed 1141 times
trainerani3.gif
trainerani3.gif (5.81 KiB) Viewed 1169 times
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Re: NPC Development

Post by kr0n05931 » Sat Aug 02, 2008 11:59 pm

REVISION:
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merchantani8.png
merchantani8.png (3.65 KiB) Viewed 1138 times
trainerani7.png
trainerani7.png (3.38 KiB) Viewed 1151 times
barberani7.png
barberani7.png (4.13 KiB) Viewed 1121 times
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Black Don
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Re: NPC Development

Post by Black Don » Sun Aug 03, 2008 12:21 pm

why has the white diapered from the NPC's eyes?
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Re: NPC Development

Post by Dawn » Sun Aug 03, 2008 12:27 pm

banker3.png
banker3.png (1.93 KiB) Viewed 1118 times
What has happened to his eyeball?
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Re: NPC Development

Post by yosuhara » Sun Aug 03, 2008 6:55 pm

i really don't think those new animations are helping it :lol:
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Re: NPC Development

Post by kr0n05931 » Sun Aug 03, 2008 8:14 pm

Dawn300387 wrote:
banker3.png
What has happened to his eyeball?
I wish people would actually read the topic. -_-
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Re: NPC Development

Post by Superkoop » Sun Aug 03, 2008 8:45 pm

IMO, we should be working on ONE NPC at a time, and getting it finished with high enough quality. All of these animations are not very loopable, we need more stationary frames; for example the npc shifting standing positions, scratching head, looking around.
One finished, would be more useful than a bunch of unfinished ones.
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Re: NPC Development

Post by kr0n05931 » Sun Aug 03, 2008 9:19 pm

Well no one is saying what I need to fix, but everyone says they need fixing. I can't fix what I don't perceive as a problem :?

Here is the desert barber:
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desertbarber.png
desertbarber.png (1.97 KiB) Viewed 978 times
desertbarber2.png
desertbarber2.png (1.95 KiB) Viewed 980 times
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Re: NPC Development

Post by Superkoop » Mon Aug 04, 2008 1:14 am

kr0n05931 wrote:Well no one is saying what I need to fix, but everyone says they need fixing. I can't fix what I don't perceive as a problem :?
All of these animations are not very loopable, we need more stationary frames; for example the npc shifting standing positions, scratching head, looking around.
More neutral frames. (see last quote)
they alternate barber animation is making a movement like he is mastrubating and the trainer npc IS mastrubating...
Your animations all are moving there hands back and forth in front of their manhood...need I explain more?
This one is a good reference:
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We need things like this particularly.
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Re: NPC Development

Post by kr0n05931 » Mon Aug 04, 2008 1:51 am

I'll keep that in mind. But first let me finish the basic form of the sprites.

How's this?
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barberanim7.png
barberanim7.png (4.16 KiB) Viewed 901 times
barberanim2.gif
barberanim2.gif (17.72 KiB) Viewed 922 times
desertbarber3.png
desertbarber3.png (1.97 KiB) Viewed 948 times
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Re: NPC Development

Post by EJlol » Mon Aug 04, 2008 9:46 am

The desert barber looks better with coloured clothes BUT it still looks like a uniform, try to use 2 or 3 colours when drawing clothes (for example the "normal" barber has green and brown colours for the clothes, which is IMO fine). He is still holding the scissor weird.
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Re: NPC Development

Post by kr0n05931 » Mon Aug 04, 2008 8:41 pm

Ok, so what do you think about this?
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desertbarber5_comb.png
desertbarber5_comb.png (2.03 KiB) Viewed 817 times
desertbarber5(no scissors).png
desertbarber5(no scissors).png (2 KiB) Viewed 819 times
desertbarber4.png
desertbarber4.png (1.98 KiB) Viewed 827 times
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Re: NPC Development

Post by Shaggy » Mon Aug 04, 2008 9:15 pm

Looks like he's been shot in the head, and a splotch of blood can be seen on his hat.
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