NPC Development

All development of pixel art and graphics
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Jaxad0127
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Re: NPC Development

Post by Jaxad0127 » Thu Aug 28, 2008 1:05 am

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kr0n05931
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Re: NPC Development

Post by kr0n05931 » Fri Aug 29, 2008 10:52 pm

Already filled.

How is this for a desert man?
desertmerchant.png
desertmerchant.png (1.82 KiB) Viewed 819 times
And here is another one for another desert man:
desertman-sleeves.png
desertman-sleeves.png (1.77 KiB) Viewed 809 times
Lazy bum.
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kr0n05931
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Re: NPC Development

Post by kr0n05931 » Sat Oct 04, 2008 1:38 am

As of Jaxad's request, a remake of the generic green pants man.
generic-man-2.png
generic-man-2.png (1.94 KiB) Viewed 696 times
New desert banker:
banker3.png
banker3.png (2.03 KiB) Viewed 630 times
New generic banker:
banker2.png
banker2.png (2.12 KiB) Viewed 630 times
Lazy bum.
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kr0n05931
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Re: NPC Development

Post by kr0n05931 » Sun Oct 05, 2008 2:55 am

Redone mage:
mage7.png
mage7.png (1.81 KiB) Viewed 613 times
Redone Trainer:
trainer.png
trainer.png (2.04 KiB) Viewed 584 times
btw, important new sprites above this post.
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Jaxad0127
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Re: NPC Development

Post by Jaxad0127 » Mon Jan 05, 2009 10:46 pm

*BUMP*

With more NPC animation being done, I thought it best to revive this thread.
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Spit23
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Re: NPC Development

Post by Spit23 » Tue Jan 06, 2009 3:41 pm

I added a small animation to the miner sprite:
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Re: NPC Development

Post by Spit23 » Thu Jan 08, 2009 5:19 pm

Here again in the right file format. The animation contains only 2 frames. I guess it could be handled through a xml file how often this guy blinks with his eyes.
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Jaxad0127
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Re: NPC Development

Post by Jaxad0127 » Thu Jan 08, 2009 5:36 pm

Spit23 wrote:I guess it could be handled through a xml file how often this guy blinks with his eyes.
That's how it's done.
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