NPC Development

All development of pixel art and graphics
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Jaxad0127
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Re: NPC Development

Post by Jaxad0127 » 28 Aug 2008, 01:05

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kr0n05931
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Re: NPC Development

Post by kr0n05931 » 29 Aug 2008, 22:52

Already filled.

How is this for a desert man?
desertmerchant.png
desertmerchant.png (1.82 KiB) Viewed 821 times
And here is another one for another desert man:
desertman-sleeves.png
desertman-sleeves.png (1.77 KiB) Viewed 811 times
Lazy bum.
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kr0n05931
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Re: NPC Development

Post by kr0n05931 » 04 Oct 2008, 01:38

As of Jaxad's request, a remake of the generic green pants man.
generic-man-2.png
generic-man-2.png (1.94 KiB) Viewed 698 times
New desert banker:
banker3.png
banker3.png (2.03 KiB) Viewed 632 times
New generic banker:
banker2.png
banker2.png (2.12 KiB) Viewed 632 times
Lazy bum.
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kr0n05931
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Re: NPC Development

Post by kr0n05931 » 05 Oct 2008, 02:55

Redone mage:
mage7.png
mage7.png (1.81 KiB) Viewed 615 times
Redone Trainer:
trainer.png
trainer.png (2.04 KiB) Viewed 586 times
btw, important new sprites above this post.
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Jaxad0127
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Re: NPC Development

Post by Jaxad0127 » 05 Jan 2009, 22:46

*BUMP*

With more NPC animation being done, I thought it best to revive this thread.
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Spit23
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Re: NPC Development

Post by Spit23 » 06 Jan 2009, 15:41

I added a small animation to the miner sprite:
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Re: NPC Development

Post by Spit23 » 08 Jan 2009, 17:19

Here again in the right file format. The animation contains only 2 frames. I guess it could be handled through a xml file how often this guy blinks with his eyes.
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Jaxad0127
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Re: NPC Development

Post by Jaxad0127 » 08 Jan 2009, 17:36

Spit23 wrote:I guess it could be handled through a xml file how often this guy blinks with his eyes.
That's how it's done.
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