Some armor splits?

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kr0n05931
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Some armor splits?

Post by kr0n05931 » Wed Aug 06, 2008 11:37 pm

IMHO, we should have armor that lowers your dex, agility, or str based on what it is.

I mean logically heavy armor would weigh down your attacks and would make you slower, so I think if people want higher def, they should make some concessions to make the game fair. For example: Infantry helms should give no stat changes. However, Knight helms should give -2 dex or something because the Infantry helm has a much better line of sight than the Knight helm due to no visor. Also, I think that anything above lightweight armor ( anything greater than chainmail) should lower agility and dex because it is much heavier and would be difficult to move around in it, much less get an accurate, fast hit.
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Re: Some armor splits?

Post by Forge » Sat Aug 09, 2008 6:36 pm

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Last edited by Forge on Wed May 06, 2009 7:08 pm, edited 1 time in total.
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Jaxad0127
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Re: Some armor splits?

Post by Jaxad0127 » Sat Aug 09, 2008 6:43 pm

Even the strongest person would lose mobility when wearing armor. A minimum strength for some equipment would be more realistic. Some equipment could also have a minimum agility or dexterity. Once magic is implemented, minimum of the magic attributes would be reasonable. Even minimum vitality would be reasonable in certain circumstances.
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