Crush wrote:Using such huge sprites which move around could in fact work on TMWServ. But turning will be a problem and it would be a bad idea when characters are supposed to walk on them.
I'd rather prefer to create ships from tiles.
We could make some player-nonwalkable ships moving around, sailing forward from one side of map to another. At the end of map they may disappear. Whole animation could be looped. It's better to use sprites for this method. Huge, big, small, whatever. Just for making popper background, and ensuring player that city lives it's own life.
EJlol wrote:I think tiles gives more options. If the tiles are designed really well, you can make different ships from them. (ship with / without a sail, etc)
Any walkable ships should be made from tiles. I would rather prefer to make different ships bodies, let's say 3 or 4 types. If needed recolour them dynamically. And add many different stuff on higher layers. Barrells, decks, windows, sails, ropes, etc.
EJlol wrote:Nice ship btw.
I got new idea: sails in shape of dragon wings. No one said that we need conventional boats ;)