[WIP] Port City

Content and general development discussion, including maps, quests, and server code from the development team.
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Re: port city

Post by i » 23 Aug 2008, 15:53

Crush wrote:Using such huge sprites which move around could in fact work on TMWServ. But turning will be a problem and it would be a bad idea when characters are supposed to walk on them.

I'd rather prefer to create ships from tiles.
We could make some player-nonwalkable ships moving around, sailing forward from one side of map to another. At the end of map they may disappear. Whole animation could be looped. It's better to use sprites for this method. Huge, big, small, whatever. Just for making popper background, and ensuring player that city lives it's own life.
EJlol wrote:I think tiles gives more options. If the tiles are designed really well, you can make different ships from them. (ship with / without a sail, etc)
Any walkable ships should be made from tiles. I would rather prefer to make different ships bodies, let's say 3 or 4 types. If needed recolour them dynamically. And add many different stuff on higher layers. Barrells, decks, windows, sails, ropes, etc.
EJlol wrote:Nice ship btw.
I got new idea: sails in shape of dragon wings. No one said that we need conventional boats ;)
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Re: port city

Post by Jaxad0127 » 23 Aug 2008, 16:09

i wrote:I got new idea: sails in shape of dragon wings. No one said that we need conventional boats ;)
:)
If we could make the sail interchangeable with the ships, we could easily have more variety with less work.
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Re: port city

Post by AxlTrozz » 23 Aug 2008, 17:46

i wrote: I got new idea: sails in shape of dragon wings. No one said that we need conventional boats ;)
I made a dragon head may be you can use it on the front of the boat
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Then we can add a fire particle effect coming from the mouth
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Re: port city

Post by i » 24 Aug 2008, 18:03

AxlTrozz wrote: I made a dragon head may be you can use it on the front of the boat
Image
Then we can add a fire particle effect coming from the mouth
Wood and fire aren't great friends I suppose. Dragon head is nice, but I rather prefer something made from wood. I added some textures to boat outline.
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Re: port city

Post by Rotonen » 24 Aug 2008, 18:05

I greatly appreciate your sense of non-square and I'd like to see it spread around more.
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Re: port city

Post by Matt » 24 Aug 2008, 19:25

I like the left and right wooden tiles, but the middle ones suck!
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Re: port city

Post by AxlTrozz » 27 Aug 2008, 16:52

i wrote: Wood and fire aren't great friends I suppose. Dragon head is nice, but I rather prefer something made from wood. I added some textures to boat outline.
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outlines of a Lion head made of wood
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Re: port city

Post by i » 27 Aug 2008, 17:15

AxlTrozz wrote:
i wrote: Wood and fire aren't great friends I suppose. Dragon head is nice, but I rather prefer something made from wood. I added some textures to boat outline.
Image

outlines of a Lion head made of wood
It looks gr8, but actually it is in different perspective. I do like your conception and appreciate your help and engagement. Maybe a grid box in correct perspective will help you a little? I could make one if you need of course. Your lion head in current form may be only used as side addition (front or rear-when mirrored), not the front one.
Matt wrote:I like the left and right wooden tiles, but the middle ones suck!
Indeed, that part will be definitely improved. Thanks for your effort Matt. :P
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Re: port city

Post by i » 02 Oct 2009, 21:25

Bump!
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Re: port city

Post by Rotonen » 03 Oct 2009, 00:11

This, kids, is how you outline first and then start to pixel it.

Seems to make capturing the shape correctly easier, doesn't it?

I also like how you capture the essence of wood in that pixel space this early on. Not too easy to pull off.

This wood is IMO more like how Hurnscald should look like: with a wider contrast range one can bring out a lot more detail.
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Re: port city

Post by John P » 03 Oct 2009, 00:22

Rotonen wrote:This wood is IMO more like how Hurnscald should look like: with a wider contrast range one can bring out a lot more detail.
+1

This, kids, is also why you upload your stuff to the forum or wiki and not through outside sources!
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Re: port city

Post by Matt » 03 Oct 2009, 01:40

yay, another year later and a few outlines more :)

(the middle part still sucks :P )
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Re: port city

Post by i » 03 Oct 2009, 14:04

Matt wrote:yay, another year later and a few outlines more :)

(the middle part still sucks :P )
Thanks to you I can not be as lazy as I used to be ;}
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I have to finish it before CR1

EDIT:
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EDIT:

Water test
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Re: port city

Post by i » 03 Oct 2009, 21:14

And Blown Out test XD
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Double posting because of attachments limit.
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Re: port city

Post by Matt » 03 Oct 2009, 23:19

Nice work / progress ! :)

But the middle part still sucks and the windows stand out too much!

I like the blown out effect but it doesn't really look like an explosion but like a "magic fairy summoned a ship without sail" thingy ;)

But I'm really pleased with your current pace :)
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