[WIP] Port City

Content and general development discussion, including maps, quests, and server code from the development team.
User avatar
i
TMW Adviser
TMW Adviser
Posts: 1113
Joined: 07 Mar 2005, 18:29
Location: Poland
Contact:

Re: port city

Post by i » 04 Oct 2009, 19:11

Matt wrote:But the middle part still sucks and the windows stand out too much!
I hope it's better now ;D
2009-10-04-Boat.png
2009-10-04-Boat.png (76.12 KiB) Viewed 1897 times
2009-10-04-Boat_water.png
2009-10-04-Boat_water.png (122.92 KiB) Viewed 1900 times
Retired chainsaw seller. CEO @ Advertising Agency N2P
User avatar
i
TMW Adviser
TMW Adviser
Posts: 1113
Joined: 07 Mar 2005, 18:29
Location: Poland
Contact:

Re: port city

Post by i » 04 Oct 2009, 19:59

darkice wrote:WOW looks good. :D :D :D :D :D
I think we got quite different definition of word "good". For me it looks unfinished.
Retired chainsaw seller. CEO @ Advertising Agency N2P
User avatar
i
TMW Adviser
TMW Adviser
Posts: 1113
Joined: 07 Mar 2005, 18:29
Location: Poland
Contact:

Re: port city

Post by i » 04 Oct 2009, 20:55

i wrote:
darkice wrote:WOW looks good. :D :D :D :D :D
I think we got quite different definition of word "good". For me it looks unfinished.
EDIT: Now it looks a bit less unfinished
2009-10-04B-Boat.png
2009-10-04B-Boat.png (85.23 KiB) Viewed 1860 times
Retired chainsaw seller. CEO @ Advertising Agency N2P
Matt
Knight
Knight
Posts: 1746
Joined: 07 Aug 2004, 11:47
Location: Germany->Bavaria

Re: port city

Post by Matt » 04 Oct 2009, 21:09

Way to go! :)
The color of hull is a bit surprising, but I like it.

I guess you know theres much work left, but I really love the left and right parts, the middle one still isn't as good as them. Why do you use a darker color for the middle part, it looks odd.

Here some inspiration for my favourite polish chainsawseller:

Image

Image

darkice wrote:and all you need is the mast, sail and the flags etc...
No way, you mean it won't move like that? :(
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Re: port city

Post by Crush » 04 Oct 2009, 21:11

darkice wrote:and all you need is the mast, sail and the flags etc...
Does it necessarily have to be powered by wind?
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Re: port city

Post by Crush » 04 Oct 2009, 21:26

I was rather implying a more... fantastic kind of propulsion.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Jaxad0127
TMW Adviser
TMW Adviser
Posts: 4209
Joined: 01 Nov 2007, 18:35
Location: Internet

Re: port city

Post by Jaxad0127 » 04 Oct 2009, 21:28

Crush wrote:I was rather implying a more... fantastic kind of propulsion.
Underwater railroad tracks? :P
Image
User avatar
i
TMW Adviser
TMW Adviser
Posts: 1113
Joined: 07 Mar 2005, 18:29
Location: Poland
Contact:

Re: port city

Post by i » 04 Oct 2009, 21:31

Crush wrote:I was rather implying a more... fantastic kind of propulsion.
yeah, lets add a huge balloon and make it fly ;D Oh! Wait, that would be a zeppelin (which is nice idea, and not so hard to make while we have an proper hull).

Mast and sails sounds reasonable. I also thought about dragon wing shaped sails. Time will show.
Retired chainsaw seller. CEO @ Advertising Agency N2P
John P
Novice
Novice
Posts: 271
Joined: 19 Apr 2009, 01:55

Re: port city

Post by John P » 05 Oct 2009, 00:20

More like the "Navigator" is a magician that stands to the front of the ship and manipulates surrounding mana to propel the ship
User avatar
Black Don
Warrior
Warrior
Posts: 660
Joined: 06 Feb 2008, 22:30

Re: port city

Post by Black Don » 05 Oct 2009, 00:25

And here I thought it could be pulled by a walrus, or a small army of tethered penguins like a sled dog team.
"Too much of a good thing is an awesome thing, but too much of an awesome thing is, um, really really dumb. And bad." Strong Bad
John P
Novice
Novice
Posts: 271
Joined: 19 Apr 2009, 01:55

Re: port city

Post by John P » 05 Oct 2009, 01:11

Black Don wrote:And here I thought it could be pulled by a walrus, or a small army of tethered penguins like a sled dog team.
In the early years, the magicians controlled a dozen walruses and one lead penguin. Centuries past until a brilliant mind suggested that the 'middleman' be eliminated.

/end offtopic
User avatar
i
TMW Adviser
TMW Adviser
Posts: 1113
Joined: 07 Mar 2005, 18:29
Location: Poland
Contact:

Re: port city

Post by i » 05 Oct 2009, 09:02

There is one simple solution, easy to pixelate: PADDLES. Vikings boats usually had paddles and sails.
Retired chainsaw seller. CEO @ Advertising Agency N2P
Ceros
Novice
Novice
Posts: 262
Joined: 17 Aug 2009, 17:03

Re: port city

Post by Ceros » 05 Oct 2009, 09:30

Eh, I think there should be sails... but that mages should manipulate storm clouds to fill them.
Image
User avatar
ElvenProgrammer
TMW Adviser
TMW Adviser
Posts: 2526
Joined: 13 Apr 2004, 20:11
Location: Italy
Contact:

Re: port city

Post by ElvenProgrammer » 05 Oct 2009, 09:34

i wrote:There is one simple solution, easy to pixelate: PADDLES. Vikings boats usually had paddles and sails.
That's the best option so far, at least as a starting base. I'd encourage more creative solutions in a second step.
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 20:48
Location: Espoo, Finland

Re: port city

Post by Rotonen » 05 Oct 2009, 10:34

Let's not get carried away here and let the artist actually do his magic...
This message used to be meaningful.
Post Reply