Ancient City

Content and general development discussion, including maps, quests, and server code from the development team.
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Len
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Re: Ancient City

Post by Len » Mon Oct 13, 2008 2:26 pm

Haay wrote:Hmm... good idea Len. I try to modify my statue a little bit towards it.
Here what I have done these few hours :)
Hmm.... when making the final concept change the direction the light is coming from
Image
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Haay
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Re: Ancient City

Post by Haay » Mon Oct 13, 2008 2:37 pm

Len wrote:
Haay wrote:Hmm... good idea Len. I try to modify my statue a little bit towards it.
Here what I have done these few hours :)
Hmm.... when making the final concept change the direction the light is coming from
What should the light direction be? Is horizontal flipping enough? :)
You can find me lurking in the Graphics Development forum...
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Len
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Re: Ancient City

Post by Len » Mon Oct 13, 2008 2:43 pm

Haay wrote:
Len wrote:
Haay wrote:Hmm... good idea Len. I try to modify my statue a little bit towards it.
Here what I have done these few hours :)
Hmm.... when making the final concept change the direction the light is coming from
What should the light direction be? Is horizontal flipping enough? :)
I would still suggest you redraw it and get the perspective correct
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Haay
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Re: Ancient City

Post by Haay » Mon Oct 13, 2008 2:56 pm

Len wrote:I would still suggest you redraw it and get the perspective correct
Sorry for being dumb but what do you mean? I can't see any problems with the picture except the sword and the helmet (which I have hopefully fixed).
You can find me lurking in the Graphics Development forum...
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Len
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Re: Ancient City

Post by Len » Mon Oct 13, 2008 3:11 pm

Image
Image
Image
Image

Generally we have a high tolerance for being off (just look at the player sets)
But we cannot allow something at eye level
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Re: Ancient City

Post by Haay » Mon Oct 13, 2008 3:13 pm

Thanks for your explanation ;)
I haven't played the game long enough to realize that thing. I'll start working on it.
You can find me lurking in the Graphics Development forum...
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