[RC] Miner NPC sprite

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Angeliex
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Re: [WIP] Miner NPC sprite

Post by Angeliex » 28 Oct 2008, 14:49

Don't forget to AA the pick. You should use the surrounding color at 25-50% opacity.
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Spit23
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Re: [WIP] Miner NPC sprite

Post by Spit23 » 28 Oct 2008, 15:28

Angeliex wrote:Don't forget to AA the pick. You should use the surrounding color at 25-50% opacity.
to AA?? Please use full words people can understand.
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Jaxad0127
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Re: [WIP] Miner NPC sprite

Post by Jaxad0127 » 28 Oct 2008, 15:54

Spit23 wrote:
Angeliex wrote:Don't forget to AA the pick. You should use the surrounding color at 25-50% opacity.
to AA?? Please use full words people can understand.
Anti-alias.
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Spit23
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Re: [WIP] Miner NPC sprite

Post by Spit23 » 28 Oct 2008, 22:03

I played around with AA :lol:
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Spit23
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Re: [WIP] Miner NPC sprite

Post by Spit23 » 04 Nov 2008, 19:00

Sorry for the doublepost but some feedback would be nice :roll:
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i
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Re: [WIP] Miner NPC sprite

Post by i » 04 Nov 2008, 19:13

Spit23 wrote:Sorry for the doublepost but some feedback would be nice :roll:
IMO Looks good enough to put that on SVN ;)
I do like this NPC sprite.

here is your feedback.
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Spit23
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Re: [WIP] Miner NPC sprite

Post by Spit23 » 12 Nov 2008, 20:55

Thanks for the feedback. If there are no other opinions, feel free to change the tag and put it in game :)
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Jaxad0127
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Re: [WIP] Miner NPC sprite

Post by Jaxad0127 » 12 Nov 2008, 21:15

Spit23 wrote:Thanks for the feedback. If there are no other opinions, feel free to change the tag and put it in game :)
Gladly.
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Icaro
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Re: [RC] Miner NPC sprite

Post by Icaro » 13 Nov 2008, 21:05

My friend
needs more shading in the pickaxe
t pick a very dark
arranges to pick GVHD clearer
Icaro back...
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octalot
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Re: [RC] Miner NPC sprite

Post by octalot » 24 Nov 2008, 16:50

A good sprite.
Do you mind if your development images are used in the art guidelines as the right time to use anti-aliasing?
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