Any chance of a "3D" version?

Content and general development discussion, including maps, quests, and server code from the development team.
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Post by Ghost » Wed Apr 27, 2005 7:54 pm

Jormungand wrote:I really think you guys should just add new items to the game. What keeps it original is its 2D format Changing it would be bad because most people like to play oldschool games. Instead of concentrating on wether you should go 3D or 2D. I say stick to 2D for now and then worry about 3D when the project is good to go.
I agree. Take it one step at a time.
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Post by Bjørn » Thu Apr 28, 2005 1:18 pm

Heh I think it's pretty clear now that pretty much everybody wants to stick to 2D, including the current developers.
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Post by Ghost » Thu Apr 28, 2005 4:35 pm

Bjørn wrote:Heh I think it's pretty clear now that pretty much everybody wants to stick to 2D, including the current developers.
2D is better for most indeed.
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Post by Jormungand » Thu Apr 28, 2005 7:55 pm

Ghost wrote:
Bjørn wrote:Heh I think it's pretty clear now that pretty much everybody wants to stick to 2D, including the current developers.
2D is better for most indeed.

I like the originality of 2D game than going with a 3d game. :)
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Post by Whist » Fri Apr 29, 2005 3:31 am

I don't know very much about graphic programming n such, and how tough this is, but when you get the new server, would it be possible to drop the cells for character movement? and just have a circle around the characters feet that you cannot walk through?
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Post by Bjørn » Fri Apr 29, 2005 10:45 am

Whist wrote:I don't know very much about graphic programming n such, and how tough this is, but when you get the new server, would it be possible to drop the cells for character movement? and just have a circle around the characters feet that you cannot walk through?
This probably belongs to the possibilities and it's an idea that's already been floating around.
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Post by Kyokai » Fri Apr 29, 2005 4:51 pm

Once we have our own server, we are planning on implementing free, or psuedo-free walking, so you won't be tile-bound anymore. This really just depends on how much server power we are going to have.
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Post by Bear » Mon May 02, 2005 6:08 am

by creating a 3d client, you need to take in consideration of camera angles, because 2-d clients cannot see the back of some things while 3-d can...
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Post by Akyla » Wed May 04, 2005 9:23 am

2D all the way.

There's tons of 3D RPG clones. You can always join that race cos there will always be enough room for just one more.

Anyway I thought this was based around Secret of Mana? I haven't seen anything SoMish yet.
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Post by ElvenProgrammer » Fri May 06, 2005 8:29 pm

That was the base idea, we're moving onto creating an innovative game with the same good old look
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Post by gene » Fri May 06, 2005 9:40 pm

Besides, what's the point of creating 3D objects for a 2D game?
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Post by Rotonen » Sat May 07, 2005 4:19 pm

I have a vision of using 3D rendered and then pixellated (and GIMPed) effects for magic, but we'll get back to that when the time comes.. ;)
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Post by Demon » Tue Jun 07, 2005 12:29 am

Well, there should be no need to create in 3d then pixelate, when it is easier to just pixelate.
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Post by Modanung » Tue Jun 07, 2005 4:19 pm

Spell animations (for instance) could be done in 3D first and then pixelated. This makes solid animation easier. But I don't think we need 3D CG for anythink else.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
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Post by Bjørn » Tue Jun 07, 2005 8:21 pm

I think magic effects would mostly consists of particles, particles can be amazingly flexible in creating many kinds of effects.
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