[WIP]woodland improvement

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Saphy
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Re: [WIP]the woodland?????

Post by Saphy » 22 Dec 2008, 06:31

I have also attempted the trunk for the tall tree:

Image and with tileable trunk: Image

Would that look too artificial?
Last edited by Saphy on 22 Dec 2008, 06:54, edited 1 time in total.
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Len
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Re: [WIP]the woodland?????

Post by Len » 22 Dec 2008, 06:54

Saphy wrote:I have also attempted the trunk for the tall tree:

Image

Would that look too artificial?
Too sharp compared to the foliage, or at least it is compared to the other trunks in the set
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Re: [WIP]the woodland?????

Post by Saphy » 22 Dec 2008, 07:43

I used the colourmap of the other tree in the tileset and I got this:

Image

Somehow, the trunk doesn't blend well with the leaves.
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Re: [WIP]the woodland?????

Post by Crush » 22 Dec 2008, 14:12

I like the grass with a higher dynamic range (1) better. I don't think that it clutches with the new tree.

But I might be biased here because I was the one who created it.
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Re: [WIP]the woodland?????

Post by feline monstrosity » 22 Dec 2008, 15:22

Personally I prefer 2.
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Re: [WIP]the woodland?????

Post by Saphy » 24 Dec 2008, 12:10

I am going on a vacation for a month, so I may not able to post on the forum unless I find some means to go online during my vacation.

Either grass looks fine to me.

Apparently, my flight got delayed due to the snow storm, so I am drawing up another version of the trunk:

Image Image

Does the contrast of the trunk looks fine now, or should it have more contrast? The trunk should be tileable with minor touch up. If it looks fine, I will have the rest of the tree completed, maybe we can have alternative trunk so that it will not look repetitive, but I personally think the repetition so far looks neat.
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Re: [WIP]the woodland?????

Post by Fother » 10 Jan 2009, 22:29

Len wrote:
Rotonen wrote:The stump related log monster should also be retouched now.
Lets just focus on getting this done and released first
Well just in case... I've been playing around with Saphy's pallet to try and take a whack at the log monster.
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Re: [WIP]the woodland?????

Post by Crush » 11 Jan 2009, 07:57

Saphy wrote:Image Image
Nice idea, but it doesn't look strong enough to support treetop.
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Re: [WIP]the woodland?????

Post by Len » 19 Jan 2009, 16:22

Woodland_x3.png
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Woodland_x2.01.png
Woodland_x2.01.png (17.17 KiB) Viewed 1603 times
http://img99.imageshack.us/my.php?image ... nd3zp2.png
http://img185.imageshack.us/my.php?imag ... agebz5.png
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Re: [WIP]the woodland?????

Post by Saphy » 26 Jan 2009, 10:22

Crush wrote:
Saphy wrote:Image Image
Nice idea, but it doesn't look strong enough to support treetop.
Hi, long time no see. My vacation is almost over, so here I am revising the tall tree. How about something like this?

Image
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Re: [WIP]woodland improvement

Post by Matt » 26 Jan 2009, 17:47

Nice idea, I like it.
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Re: [WIP]woodland improvement

Post by Haay » 27 Jan 2009, 17:43

I made a reef terrain
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Re: [WIP]the woodland?????

Post by Fother » 01 Feb 2009, 05:29

newwoodland-loghead-temp4.gif
newwoodland-loghead-temp4.gif (18.21 KiB) Viewed 1152 times
Here's an update on as far as I got on a possible updated log monster for this set [been working on other things]. I'll split this into a different post in the future.. just giving an update. :oops:
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Re: [WIP]woodland improvement

Post by Shaili (a.k.a. tds) » 01 Feb 2009, 11:13

It seems a little too blurry :(
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Re: [WIP]woodland improvement

Post by Fother » 01 Feb 2009, 12:02

Shaili (a.k.a. tds) wrote:It seems a little too blurry :(
It's likely an optical illusion with all of the white surrounding the little green square. I do have the roots using anti-aliasing to help blend to the ground... but just in case, here it is on a white background. None the less, i should hold off on this until I finish my other pending stuff, and split this into a new topic. (if it still looks blurry against white, let me know and I'll split a new topic early, since I'll feel compelled to fix it out of my own personal pickiness :oops: )
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