[REQ] New Lava tiles

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Crush
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Re: [REQ] New Lava tiles

Post by Crush » Mon Dec 15, 2008 4:14 pm

The particle engine is not really suitable to visualize large-scale liquid flows.
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Len
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Re: [REQ] New Lava tiles

Post by Len » Tue Dec 16, 2008 5:41 am

I actually really like Modanung's lava (its probably a little too realistic for the game at this time, but in the future i could see it used)
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Jaxad0127
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Re: [REQ] New Lava tiles

Post by Jaxad0127 » Tue Dec 16, 2008 6:32 am

Len wrote:I actually really like Modanung's lava (its probably a little too realistic for the game at this time, but in the future i could see it used)
What's wrong with realism?
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Crush
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Re: [REQ] New Lava tiles

Post by Crush » Tue Dec 16, 2008 7:08 am

You might think that there is no "too good" for graphics. But when graphics are significantly better than their surrounding they stand out uncomfortably and hurt the overall composition more than they help it.

As an example compare the pixel art style of Seiken Densetzu 3 and Zelda for SNES:
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The graphics of SD3 are clearly superior. They have a much higher grade of detail and use a lot of advanced pixel art techniques while the art of Zelda is pretty minimalistic. But the minimalistic style is consistent.

Imagine what would happen when we would take some tiles from SD3 and put them into Zelda. Would they improve Zeldas overall graphics? No, they would make them worse because they would destroy the consistency.
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Jaxad0127
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Re: [REQ] New Lava tiles

Post by Jaxad0127 » Tue Dec 16, 2008 8:19 am

Crush wrote:You might think that there is no "too good" for graphics. But when graphics are significantly better than their surrounding they stand out uncomfortably and hurt the overall composition more than they help it.

As an example compare the pixel art style of Seiken Densetzu 3 and Zelda for SNES:
image15.jpg
zelda4.jpg
The graphics of SD3 are clearly superior. They have a much higher grade of detail and use a lot of advanced pixel art techniques while the art of Zelda is pretty minimalistic. But the minimalistic style is consistent.

Imagine what would happen when we would take some tiles from SD3 and put them into Zelda. Would they improve Zeldas overall graphics? No, they would make them worse because they would destroy the consistency.
I know. But EJlol has been working on a new cave tileset that we could integrate the better lava into.
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Re: [REQ] New Lava tiles

Post by EJlol » Tue Dec 16, 2008 8:43 am

But EJlol has been doing nothing while he should be working on a new cave tileset that we could integrate the better lava into.
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What becomes of the old and new cave tilesets

Post by octalot » Tue Dec 16, 2008 9:14 am

I'd been assuming that the new-cave tileset would replace the old-cave tileset. But I'm moving to the idea that they should both be in the game for a long time as different types of cave, in the same way that we have different types of village.

Zelda and SD3 tiles in the same map would be terrible. But how would people feel about having some caves look like Zelda and others in a different region look like SD3?

Bias: I've spent a while working on the old-cave tileset recently.
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Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
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