[WIP] The Trozz

All development of pixel art and graphics
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Bankai777
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Re: [WIP] The Trozz

Post by Bankai777 » Sat Oct 25, 2008 5:33 am

no offence but i think a better 1 would be this big boy
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kr0n05931
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Re: [WIP] The Trozz

Post by kr0n05931 » Sun Oct 26, 2008 5:10 am

Then implement it ;)
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Re: [WIP] The Trozz

Post by kr0n05931 » Fri Dec 12, 2008 1:40 am

What I have so far:
trozz-spritesheet3.png
trozz-spritesheet3.png (20.14 KiB) Viewed 2896 times
Idle Animation:
idle-anim-trozz.gif
idle-anim-trozz.gif (3.12 KiB) Viewed 2893 times
Moving Animation:
move-anim-trozz.gif
move-anim-trozz.gif (16.78 KiB) Viewed 2895 times
Comments?
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Re: [WIP] The Trozz

Post by kr0n05931 » Fri Dec 12, 2008 4:27 am

Finished the first animation:
trozz-spritesheet6-48x81.png
trozz-spritesheet6-48x81.png (18.91 KiB) Viewed 2871 times
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Re: [WIP] The Trozz

Post by Rotonen » Fri Dec 12, 2008 6:20 am

The idle animation could weave both ways in a figure of eight.

Also you cannot really recycle your emerging animation for going in due to the eject material from ground.
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Re: [WIP] The Trozz

Post by kr0n05931 » Sat Dec 13, 2008 10:28 pm

I can't quite see what you mean by that.
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Re: [WIP] The Trozz

Post by 5t3v3 » Sat Dec 13, 2008 11:23 pm

I think he means this:

Image

Coming out of the ground is different than going into the ground
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Re: [WIP] The Trozz

Post by Spit23 » Sun Dec 14, 2008 12:59 am

The animation needs definetely more frames and the shape of the creature could be more organic I think.
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Re: [WIP] The Trozz

Post by kr0n05931 » Sun Dec 14, 2008 1:16 am

5t3v3 wrote:I think he means this:

Image

Coming out of the ground is different than going into the ground
Keep in mind that it creates a dust devil while going down and up, rearranging the soil and therefore hiding the hole. We wouldn't want holes that just go "pop" and disappear when it moves around, do we? The desert would be littered with holes.
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Re: [WIP] The Trozz

Post by Rotonen » Sun Dec 14, 2008 5:15 am

That just moves my point into being "improve the dust devil".

Seems more like a job for the particle engine, actually.
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Re: [WIP] The Trozz

Post by kr0n05931 » Mon Dec 15, 2008 3:54 am

How would you recommend I improve it?
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Re: [WIP] The Trozz

Post by Matt » Fri Sep 18, 2009 7:04 pm

Thats nice, its a shame nobody finished it :(
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Re: [WIP] The Trozz

Post by The Scarlet Rhus » Fri Sep 18, 2009 10:22 pm

In my opinion the flat base of it doesn't at all look like it's coming out of the ground.

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Re: [WIP] The Trozz

Post by hkurn » Tue Oct 06, 2009 4:39 pm

since kr0n05931 has "resigned." in his signature I figured I'd take this nice creature and try to finish it.
- painted left/right/up idle/attack animations
- painted over the emerge from ground animation
- added alpha channel to dust when sinking/emerging from ground
- replaced some long diagonal pixel lines

So if someone with git access approves of it, I think it can go in. I think the idle animations can be used for movement as well. (It's only 2 frames per direction though...)
I should maybe also say that I tried to animated a swaying idle movement like Rotonen suggested but I couldn't get it smooth.. I guess such a eight-figure movement needs maybe 6-8 frames per direction to be smooth.. maybe someone wants to do that?

so.. what do you think?
trozz-spritesheet8-48x81.png
trozz-spritesheet8-48x81.png (38.86 KiB) Viewed 2356 times
anims:
trozz-attack-back1.gif
trozz-attack-back1.gif (3.01 KiB) Viewed 2356 times
trozz-attack-left1.gif
trozz-attack-left1.gif (3.36 KiB) Viewed 2358 times
Last edited by hkurn on Tue Oct 06, 2009 4:55 pm, edited 4 times in total.
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Re: [WIP] The Trozz

Post by hkurn » Tue Oct 06, 2009 4:41 pm

trozz-back-idle1.gif
trozz-back-idle1.gif (3.16 KiB) Viewed 2369 times
trozz-right-idle1.gif
trozz-right-idle1.gif (3.2 KiB) Viewed 2372 times
trozz-left-idle1.gif
trozz-left-idle1.gif (3.12 KiB) Viewed 2382 times
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