[WIP] The Trozz

All development of pixel art and graphics
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Bankai777
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Re: [WIP] The Trozz

Post by Bankai777 » 25 Oct 2008, 05:33

no offence but i think a better 1 would be this big boy
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kr0n05931
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Re: [WIP] The Trozz

Post by kr0n05931 » 26 Oct 2008, 05:10

Then implement it ;)
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Re: [WIP] The Trozz

Post by kr0n05931 » 12 Dec 2008, 01:40

What I have so far:
trozz-spritesheet3.png
trozz-spritesheet3.png (20.14 KiB) Viewed 3227 times
Idle Animation:
idle-anim-trozz.gif
idle-anim-trozz.gif (3.12 KiB) Viewed 3224 times
Moving Animation:
move-anim-trozz.gif
move-anim-trozz.gif (16.78 KiB) Viewed 3226 times
Comments?
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Re: [WIP] The Trozz

Post by kr0n05931 » 12 Dec 2008, 04:27

Finished the first animation:
trozz-spritesheet6-48x81.png
trozz-spritesheet6-48x81.png (18.91 KiB) Viewed 3202 times
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Rotonen
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Re: [WIP] The Trozz

Post by Rotonen » 12 Dec 2008, 06:20

The idle animation could weave both ways in a figure of eight.

Also you cannot really recycle your emerging animation for going in due to the eject material from ground.
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Re: [WIP] The Trozz

Post by kr0n05931 » 13 Dec 2008, 22:28

I can't quite see what you mean by that.
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Re: [WIP] The Trozz

Post by 5t3v3 » 13 Dec 2008, 23:23

I think he means this:

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Coming out of the ground is different than going into the ground
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Re: [WIP] The Trozz

Post by Spit23 » 14 Dec 2008, 00:59

The animation needs definetely more frames and the shape of the creature could be more organic I think.
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Re: [WIP] The Trozz

Post by kr0n05931 » 14 Dec 2008, 01:16

5t3v3 wrote:I think he means this:

Image

Coming out of the ground is different than going into the ground
Keep in mind that it creates a dust devil while going down and up, rearranging the soil and therefore hiding the hole. We wouldn't want holes that just go "pop" and disappear when it moves around, do we? The desert would be littered with holes.
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Re: [WIP] The Trozz

Post by Rotonen » 14 Dec 2008, 05:15

That just moves my point into being "improve the dust devil".

Seems more like a job for the particle engine, actually.
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Re: [WIP] The Trozz

Post by kr0n05931 » 15 Dec 2008, 03:54

How would you recommend I improve it?
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Re: [WIP] The Trozz

Post by Matt » 18 Sep 2009, 19:04

Thats nice, its a shame nobody finished it :(
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Re: [WIP] The Trozz

Post by The Scarlet Rhus » 18 Sep 2009, 22:22

In my opinion the flat base of it doesn't at all look like it's coming out of the ground.

~I guess I could have a go at it when I get home...
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Re: [WIP] The Trozz

Post by hkurn » 06 Oct 2009, 16:39

since kr0n05931 has "resigned." in his signature I figured I'd take this nice creature and try to finish it.
- painted left/right/up idle/attack animations
- painted over the emerge from ground animation
- added alpha channel to dust when sinking/emerging from ground
- replaced some long diagonal pixel lines

So if someone with git access approves of it, I think it can go in. I think the idle animations can be used for movement as well. (It's only 2 frames per direction though...)
I should maybe also say that I tried to animated a swaying idle movement like Rotonen suggested but I couldn't get it smooth.. I guess such a eight-figure movement needs maybe 6-8 frames per direction to be smooth.. maybe someone wants to do that?

so.. what do you think?
trozz-spritesheet8-48x81.png
trozz-spritesheet8-48x81.png (38.86 KiB) Viewed 2687 times
anims:
trozz-attack-back1.gif
trozz-attack-back1.gif (3.01 KiB) Viewed 2687 times
trozz-attack-left1.gif
trozz-attack-left1.gif (3.36 KiB) Viewed 2689 times
Last edited by hkurn on 06 Oct 2009, 16:55, edited 4 times in total.
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Re: [WIP] The Trozz

Post by hkurn » 06 Oct 2009, 16:41

trozz-back-idle1.gif
trozz-back-idle1.gif (3.16 KiB) Viewed 2700 times
trozz-right-idle1.gif
trozz-right-idle1.gif (3.2 KiB) Viewed 2703 times
trozz-left-idle1.gif
trozz-left-idle1.gif (3.12 KiB) Viewed 2713 times
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