Cave Tileset

All development of pixel art and graphics
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EJlol
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Cave Tileset

Post by EJlol » 05 Nov 2008, 15:15

You can't do much with the tileset yet, but it's a start.

Image

Feel free to comment.
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Crush
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Re: Cave Tileset

Post by Crush » 05 Nov 2008, 17:25

I would suggest you to:
1. Think about a more seamless transmission between walls and floors
2. add more shades of colors to the floor texture (with only 3 shades and no dithering it looks quite 8bit-ish)
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Re: Cave Tileset

Post by Matt » 05 Nov 2008, 18:00

Looks already nicer than the current one, good work! :)
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EJlol
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Re: Cave Tileset

Post by EJlol » 05 Feb 2012, 13:05

small update:
Image
Matt
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Re: Cave Tileset

Post by Matt » 05 Feb 2012, 21:14

After more than 3 years? oO

Most amazing! :)
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Jenalya
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Re: Cave Tileset

Post by Jenalya » 13 May 2013, 14:10

Hi EJlol, I saw you posted a link to this in irc. :)
Do you plan to continue working on it? It looks really promising, but for being a complete tileset it needs a bit more work, I suppose.
In my opinion the wall tiles look too regular, and things like an entrance or fringe tiles would be useful.
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EJlol
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Re: Cave Tileset

Post by EJlol » 13 May 2013, 19:15

I don't know if I will continue, also busy with school at the moment. Let's just say it is a long term development :P. I agree that the walls are too regular. Also I haven't started on the other things yet (like an entrance, fringe tiles, etc). Just working on the floor at the moment:
Image
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