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"Player's Advocate" GMs and What is Abuse?

Posted: 09 Nov 2008, 20:55
by Wombat
Anti-heroes look out for themselves and villains seek out others to exploit. How far are these elements allowed in the game? As stated in a previous thread, I'm building a group that's increasing the competitive elements in the game, which also deepens plot and attachment to game play.

I'd prefer the GM have "defense attorney" (a Johnny Cochran for the accused anti-heroes and villains) qualities to consult with. If I am stopped by another GM about "abuse" issues, I can refer them to the GM that gave me the go ahead. Should the GM's have conflicting issues over my actions, I'd like to remove myself as a party that may invoke an emotional reaction (outrage tends towards knee-jerk decision-making) and keep the discussion around the parameters of allowable actions.

If the aim of the game is to avoid player induced plots, intentionally created rivalries and competitive gaming, I'd like to know before I rock the boat more...

I bring this up because the development of this Court and GMs seems to be increasing and I feel this is a relevant subject towards these developing trends.

Platyna had been serving as the primary Judge for most actions, but perhaps these things are being handled differently now. I think a central Judge is great because it is easier to understand a single figure's interpretation of rules and base my actions on the trajectory of decisions they've made (gaming common law, if you will). But if the interpretation and execution of the rules are being spread to many people, I do think there needs to be a safety net from outraged decision making for players.

Re: "Player's Advocate" GMs and What is Abuse?

Posted: 09 Nov 2008, 21:30
by Platyna
You got banned for PKing?

Regards.

Re: "Player's Advocate" GMs and What is Abuse?

Posted: 09 Nov 2008, 21:42
by Wombat
Someone reported me for pking and a GM intervened when I was drop stealing. I plan to use strategies in the future that may use tactics of poor etiquette. If "abuse" is only "insults, swearing, and the like directed to a particular person or persons" that would be good to know. In a prior thread, a GM said my actions were "abuse" (and saying "shut up" was abuse) and I'd like to avoid being seen as a problem player to GMs. I'd like to keep my actions out of the "Court House" and only in "Player Talk" or "Off Topic".

Re: "Player's Advocate" GMs and What is Abuse?

Posted: 09 Nov 2008, 21:49
by Platyna
If a GM punished you while you were not breaking the rules you can post it in abuse section as well.
What intervention you are talking about?

Regards.

Re: "Player's Advocate" GMs and What is Abuse?

Posted: 09 Nov 2008, 23:06
by Wombat
It was a ban threat to "ban for a long time" if I continued drop stealing. (more details are in "GM harrassment over drop stealing?" which you've responded to). I will remember to take a screenshot and make a report if GMs seem to be misinterpreting the rules.

Thank you

Re: "Player's Advocate" GMs and What is Abuse?

Posted: 09 Nov 2008, 23:54
by Platyna
Do you have a screenshot?

Regards.

Re: "Player's Advocate" GMs and What is Abuse?

Posted: 10 Nov 2008, 01:54
by Vink
Wombat wrote:I will remember to take a screenshot and make a report if GMs seem to be misinterpreting the rules.
From this, I assume you didn't take one?

Re: "Player's Advocate" GMs and What is Abuse?

Posted: 10 Nov 2008, 03:20
by Wombat
That is correct. I doubt this will reoccur given that only a few GMs are active. I think the GMs are just starting out and getting used to things and I thank them for putting in the time.

Re: "Player's Advocate" GMs and What is Abuse?

Posted: 10 Nov 2008, 09:31
by Platyna
Well, if you take a screenshot next time, then we can come back to the issue.

Regards.

Re: "Player's Advocate" GMs and What is Abuse?

Posted: 10 Nov 2008, 14:54
by 5t3v3
On another note, some distasteful behavior that I wouldn't recommend to anybody, but which wombat would technically be allowed as far as I interpret the rules correctly are:

* Luring a whole bunch of aggressive monsters near an exit/entrance to surprise unexpected travelers.

* Luring a whole bunch of aggressive monsters near another player and then log out, so the monsters change target.

* Sending new players on wild goose chases. (like making them try to open their blue and purple presents)

* Sitting on top of an NPC to make it more challenging to talk to him/her.

* Hustling naive players.