[RC] Supplemental cave tileset

All development of pixel art and graphics
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

[RC] Supplemental cave tileset

Post by Crush » 20 Nov 2008, 22:30

Bottomless chasm cave tiles, wall tiles which can be put on any background and ramps.
Based on this tileset by octalot: http://forums.themanaworld.org/viewtopi ... 9&start=30

Makes cave_bilevel_water.png obsolete.
Attachments
cave2.png
cave2.png (186.11 KiB) Viewed 2140 times
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
octalot
Novice
Novice
Posts: 214
Joined: 23 Sep 2008, 20:15

Re: [RC] Supplemental cave tileset

Post by octalot » 22 Nov 2008, 15:59

Please post the .xcf.bz2 too.
I'm tempted to have another go at the fade-to-black bits, but I'd prefer to start with your version as it's the one that will be going in to the game.
Retired from TMW; incomplete projects looking for a dev:
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Re: [RC] Supplemental cave tileset

Post by Crush » 23 Nov 2008, 18:40

Sorry, there is no XCF. I saved it in PNG format.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
octalot
Novice
Novice
Posts: 214
Joined: 23 Sep 2008, 20:15

Re: [RC] Supplemental cave tileset

Post by octalot » 03 Dec 2008, 04:46

There's a sharp edge around your ground-over-void tiles, and I think smoothing it is better (not happy with either version though).
I've modified the .xcf.bz2 to mimic your changes, but it's too big to attach to the forum: http://www.s.cotton.clara.co.uk/gallery ... 03.xcf.bz2
cave2.png
cave2.png (179.76 KiB) Viewed 1907 times
Retired from TMW; incomplete projects looking for a dev:
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
User avatar
Jaxad0127
TMW Adviser
TMW Adviser
Posts: 4209
Joined: 01 Nov 2007, 18:35
Location: Internet

Re: [RC] Supplemental cave tileset

Post by Jaxad0127 » 03 Dec 2008, 18:43

If no one has any objections to the version in octalot's last post, I'll add it as cave_bilevel.png and officially depreciate cave_bilevel_water.png.
Image
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Re: [RC] Supplemental cave tileset

Post by Crush » 03 Dec 2008, 19:01

No objections.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
octalot
Novice
Novice
Posts: 214
Joined: 23 Sep 2008, 20:15

Re: [RC] Supplemental cave tileset

Post by octalot » 03 Dec 2008, 19:39

I've no objection to it going in as-is, and the main bilevel bits are ready for use.

OTOH, the ground-over-void tiles in bilevel set that I posted are just proof-of-concept (didn't make that clear enough).
I expect the final tileset to have the same tiles, but think it needs to be reworked more.
ramp_testcave.png
ramp_testcave.png (170.64 KiB) Viewed 1827 times
Retired from TMW; incomplete projects looking for a dev:
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Re: [RC] Supplemental cave tileset

Post by Crush » 03 Dec 2008, 22:09

What exactly has to be reworked in your opinion? They look fine to me.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Jaxad0127
TMW Adviser
TMW Adviser
Posts: 4209
Joined: 01 Nov 2007, 18:35
Location: Internet

Re: [RC] Supplemental cave tileset

Post by Jaxad0127 » 03 Dec 2008, 22:13

There is still a faint line. It isn't nearly as noticeable as before, but it would be nice if we coud get rid of it anyways.
Image
User avatar
octalot
Novice
Novice
Posts: 214
Joined: 23 Sep 2008, 20:15

Re: [RC] Supplemental cave tileset

Post by octalot » 03 Dec 2008, 22:38

It's a general feel that I'm not happy with the look, but unable to put my finger on why.
One bit that I do know, there's vertical lines showing up at a few of the tile-edges (which I plan to fix).

Ground, Cliff and Void
This one appears a lot of times in that test map:
GGG
GCC
GCC <-- between these two cliff tiles

And this is at the bottom-right:
GGGGG
CGGGC
CCCCC <-- both sides of the centre tile
VCCCV
Retired from TMW; incomplete projects looking for a dev:
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
User avatar
Jaxad0127
TMW Adviser
TMW Adviser
Posts: 4209
Joined: 01 Nov 2007, 18:35
Location: Internet

Re: [RC] Supplemental cave tileset

Post by Jaxad0127 » 03 Dec 2008, 22:42

Looking at it more, void to interior side cliffs are missing. Void to interior for top and bottom can be done already with ease.
Image
User avatar
octalot
Novice
Novice
Posts: 214
Joined: 23 Sep 2008, 20:15

Re: [RC] Supplemental cave tileset

Post by octalot » 04 Dec 2008, 01:09

jaxad0127 wrote:Looking at it more, void to interior side cliffs are missing. Void to interior for top and bottom can be done already with ease.
Took a while for me to figure this out, but I think it's more impressive than a simple wall with black at the top and fade-to-black at the bottom would be. :D
ramp_testcave.png
ramp_testcave.png (117.02 KiB) Viewed 1752 times
Retired from TMW; incomplete projects looking for a dev:
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
niels.ellegaard
Peon
Peon
Posts: 41
Joined: 19 Apr 2008, 06:10

Re: [RC] Supplemental cave tileset

Post by niels.ellegaard » 13 Dec 2008, 09:28

How about adding graphics for a cave exit that points south?
I write this because I am currently lost in some cave north of Hurnscald :P
Untitled.png
Untitled.png (34.82 KiB) Viewed 1987 times
User avatar
octalot
Novice
Novice
Posts: 214
Joined: 23 Sep 2008, 20:15

Re: [RC] Supplemental cave tileset

Post by octalot » 13 Dec 2008, 12:43

I like that graphic. Southern exits in caves is something that I wanted to add, but my attempts didn't look good.
Retired from TMW; incomplete projects looking for a dev:
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Re: [RC] Supplemental cave tileset

Post by Crush » 13 Dec 2008, 14:37

Would definitely be useful. Can you make a version without background for the x2 tileset?
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Post Reply