[RC] Supplemental cave tileset

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Crush
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[RC] Supplemental cave tileset

Post by Crush » Thu Nov 20, 2008 10:30 pm

Bottomless chasm cave tiles, wall tiles which can be put on any background and ramps.
Based on this tileset by octalot: http://forums.themanaworld.org/viewtopi ... 9&start=30

Makes cave_bilevel_water.png obsolete.
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cave2.png
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Re: [RC] Supplemental cave tileset

Post by octalot » Sat Nov 22, 2008 3:59 pm

Please post the .xcf.bz2 too.
I'm tempted to have another go at the fade-to-black bits, but I'd prefer to start with your version as it's the one that will be going in to the game.
Retired from TMW; incomplete projects looking for a dev:
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
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Re: [RC] Supplemental cave tileset

Post by Crush » Sun Nov 23, 2008 6:40 pm

Sorry, there is no XCF. I saved it in PNG format.
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Re: [RC] Supplemental cave tileset

Post by octalot » Wed Dec 03, 2008 4:46 am

There's a sharp edge around your ground-over-void tiles, and I think smoothing it is better (not happy with either version though).
I've modified the .xcf.bz2 to mimic your changes, but it's too big to attach to the forum: http://www.s.cotton.clara.co.uk/gallery ... 03.xcf.bz2
cave2.png
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Retired from TMW; incomplete projects looking for a dev:
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
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Re: [RC] Supplemental cave tileset

Post by Jaxad0127 » Wed Dec 03, 2008 6:43 pm

If no one has any objections to the version in octalot's last post, I'll add it as cave_bilevel.png and officially depreciate cave_bilevel_water.png.
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Re: [RC] Supplemental cave tileset

Post by Crush » Wed Dec 03, 2008 7:01 pm

No objections.
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Re: [RC] Supplemental cave tileset

Post by octalot » Wed Dec 03, 2008 7:39 pm

I've no objection to it going in as-is, and the main bilevel bits are ready for use.

OTOH, the ground-over-void tiles in bilevel set that I posted are just proof-of-concept (didn't make that clear enough).
I expect the final tileset to have the same tiles, but think it needs to be reworked more.
ramp_testcave.png
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Retired from TMW; incomplete projects looking for a dev:
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
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Re: [RC] Supplemental cave tileset

Post by Crush » Wed Dec 03, 2008 10:09 pm

What exactly has to be reworked in your opinion? They look fine to me.
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Re: [RC] Supplemental cave tileset

Post by Jaxad0127 » Wed Dec 03, 2008 10:13 pm

There is still a faint line. It isn't nearly as noticeable as before, but it would be nice if we coud get rid of it anyways.
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Re: [RC] Supplemental cave tileset

Post by octalot » Wed Dec 03, 2008 10:38 pm

It's a general feel that I'm not happy with the look, but unable to put my finger on why.
One bit that I do know, there's vertical lines showing up at a few of the tile-edges (which I plan to fix).

Ground, Cliff and Void
This one appears a lot of times in that test map:
GGG
GCC
GCC <-- between these two cliff tiles

And this is at the bottom-right:
GGGGG
CGGGC
CCCCC <-- both sides of the centre tile
VCCCV
Retired from TMW; incomplete projects looking for a dev:
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
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Re: [RC] Supplemental cave tileset

Post by Jaxad0127 » Wed Dec 03, 2008 10:42 pm

Looking at it more, void to interior side cliffs are missing. Void to interior for top and bottom can be done already with ease.
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Re: [RC] Supplemental cave tileset

Post by octalot » Thu Dec 04, 2008 1:09 am

jaxad0127 wrote:Looking at it more, void to interior side cliffs are missing. Void to interior for top and bottom can be done already with ease.
Took a while for me to figure this out, but I think it's more impressive than a simple wall with black at the top and fade-to-black at the bottom would be. :D
ramp_testcave.png
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Retired from TMW; incomplete projects looking for a dev:
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
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Re: [RC] Supplemental cave tileset

Post by niels.ellegaard » Sat Dec 13, 2008 9:28 am

How about adding graphics for a cave exit that points south?
I write this because I am currently lost in some cave north of Hurnscald :P
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Re: [RC] Supplemental cave tileset

Post by octalot » Sat Dec 13, 2008 12:43 pm

I like that graphic. Southern exits in caves is something that I wanted to add, but my attempts didn't look good.
Retired from TMW; incomplete projects looking for a dev:
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
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Crush
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Re: [RC] Supplemental cave tileset

Post by Crush » Sat Dec 13, 2008 2:37 pm

Would definitely be useful. Can you make a version without background for the x2 tileset?
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