With the new server, these will be your character's stats You can see the stat and skill lists here.
http://themanaworld.org/wiki/index.php?StatSystem.
The stats themselves are a skill group, which level the same way as the rest of the skills. These stats are not used in battle, they are used to calculate the stats used in battle, which are called
derived stats.
STATS
* Strength - Calculates the derived stat, Attack Power
* Vitality - Calculates the derived stat, Hit points
* Fortitude - Calculates the derived stat, Defense
* Mentality - Calculates the derived stat, Magic Power
* Awareness - Calculates the derived stat, Magic Defense
* Mana - Calcluates the derived stat, Mana points
* Dexterity - Calulates the derived stats, accuracy% and evasion%
The skills follow growth according to the skill improvement formula.
* Strength - 1 exp when you attack
* Vitality - 1 exp every 10 damage you take
* Fortitude - 1 exp every time you are hit
* Mentality - 1 exp every time you cast a spell
* Awareness - 1 exp every time you take spell-based damage
* Mana - 1 exp every MP you spend
* Dexterity - 1 exp every time you hit with an attack or dodge
MP will generally be lower than HP, as a spell normally takes anywhere from 3-12 MP to cast.
DERIVED STATS
* Attack Power = 10 + strength + equipped weapon skill + equipment bonuses
- Is applied against the target's armor when calculating the damage dealt by
an attack.
* Armor = fortitude + equipment bonuses
- Is applied to soak the damage taken from a physical attack.
* Magic Power = 10 + mentality + elemental magic skill + equipment bonuses
- Is applied to deal damage when casting a spell, to calculate the stick time
of a spell, or to decide the chance of a spell inflicting status.
* Magic Armor = awareness + equipment bonuses
- Soaks damage from magical attacks.
* Accuracy% = 50 + dexterity + accuracy
- applied against the target's evasion to decide the chances of a successful
hit.
* Evasion% = dexterity/2 + dodge + (parry skill + equipped weapon skill)/4
- applied against the target's accuracy to determine the chances of a
successful dodge. (Very close dodges are considered parries)
* Reflex% = dexterity/4 + counter
- determines the rate of counterattack after blocking.
* Hit Points = 50 + (20 * vitality)
- determines the total HP value of the character.
* Magic Points = 20 + (10 * mana)
- determines the total MP value of the character.
* Speed = dexterity + running skill
- determines the rate of recovery for the charge bar when it is depleted.
(charged attacks take a consistent amount of time regardless).