Werezwolf list of things to add

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Werezwolf
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Werezwolf list of things to add

Post by Werezwolf » Sat Dec 06, 2008 11:45 am

Friends List
Guilds (like 30k to make one)
Rank (not sure if there is one)
Magic (obliviously otherwise doesn't suit the game name good storyline saying why the magic is gone tho lol)
Trade House (for economy)
Magic traveling system (town to town)

that should sum it up for now

if i mark it green its already done
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Turmfalke
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Re: Werezwolf list of things to add

Post by Turmfalke » Sat Dec 06, 2008 1:08 pm

Werezwolf wrote: Friends List
I think we already have something like that.
Werezwolf wrote: Guilds (like 30k to make one)
0.1 already supports guilds.
Werezwolf wrote: Rank (not sure if there is one)
For what? I think our top list should be enough.
Werezwolf wrote: Magic (obliviously otherwise doesn't suit the game name good storyline saying why the magic is gone tho lol)
already in game.
Werezwolf wrote: Trade House (for economy)
currently we have manabay and in the future something similar will be in tmwweb.
Werezwolf wrote: Magic traveling system (town to town)
I am not sure if we already need something like that but could easily be added.

@mods: pls move this topic to suggestions.
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Werezwolf
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Re: Werezwolf list of things to add

Post by Werezwolf » Sat Dec 06, 2008 2:18 pm

:shock: ...

i cant find a friends list (i must be blind)
i haven't seen guilds are there any
I'm going to have to look for the rank page
were can i get magic
I'm a going to make a trade house and hope for the best
The traveling system for the futcher (spellings bad sometimes the words meant to be before present)
if any more towns come up
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Re: Werezwolf list of things to add

Post by Jaxad0127 » Sat Dec 06, 2008 3:41 pm

Werezwolf wrote:i cant find a friends list (i must be blind)
http://forums.themanaworld.org/viewtopi ... =12&t=3423
Werezwolf wrote:i haven't seen guilds are there any
Guilds aren't supported by the current cleint (which uses eAthena as the server). Our new client (which uses TMWServ) supports them.
Werezwolf wrote:I'm going to have to look for the rank page
http://server.themanaworld.org/stats
Werezwolf wrote:were can i get magic
The quests for getting magic are being finished up.
Werezwolf wrote:The traveling system for the future (spellings bad sometimes the words meant to be before present)
We have some other ideas too.
Werezwolf wrote:if any more towns come up
They will.
Turmfalke wrote:
Werezwolf wrote: Trade House (for economy)
currently we have manabay and in the future something similar will be in tmwweb.
TMWWeb will use ManaBay. It will be integrated into an in game system.
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Re: Werezwolf list of things to add

Post by trapdoor » Mon Dec 08, 2008 1:01 pm

0.1 will have support for an auction house that ties into tmwweb for buying and selling items in game, or on the web.

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Re: Werezwolf list of things to add

Post by niels.ellegaard » Mon Dec 08, 2008 8:02 pm

jaxad0127 wrote:
Turmfalke wrote:
Werezwolf wrote: Trade House (for economy)
currently we have manabay and in the future something similar will be in tmwweb.
TMWWeb will use ManaBay. It will be integrated into an in game system.
In a distant future it would be supercool to have an ingame tradehouse. It could work like this:
* I go to NPC A and tell him to sell my winter gloves for 5k.
* Afterwards someone else can go to NPC B and buy my gloves for 5k. NPC B behaves like a normal shop, but he only sells items that have been delivered to NPC A.
* As long as no one has bought my gloves I can go to NPC A and cancel the trade to get my gloves back.
* Once in a while NPC B may sell an item to an NPC-customer to remove it from the game. (The NPC-customer should only buy items that are sufficiently cheap, so this feature requires a list of standard prices).
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Re: Werezwolf list of things to add

Post by trapdoor » Tue Dec 09, 2008 11:50 am

You just described the auction house feature that will be in 0.1

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