[GIT] Preview of an Animated NPC

All development of pixel art and graphics
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Re: [WIP] Preview of an Animated NPC

Post by valus » 31 Dec 2008, 18:10

By finish your playerset, do you mean to finish animating your NPCs?
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Crush
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Re: [WIP] Preview of an Animated NPC

Post by Crush » 31 Dec 2008, 18:19

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Re: [WIP] Preview of an Animated NPC

Post by Rotonen » 31 Dec 2008, 18:19

This message used to be meaningful.
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Re: [WIP] Preview of an Animated NPC

Post by Crush » 31 Dec 2008, 18:22

Ooooh, outdated, outdated, outdated.
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Please do not send me any inquiries regarding player accounts on TMW.


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Re: [WIP] Preview of an Animated NPC

Post by Rotonen » 31 Dec 2008, 18:25

Very, but still a good reference and introduction to the situation we have. (As opposed to a 14 page thread on the forums.)

Anyway, we're derailing the thread. From now on let's keep this thread about the sex change npc.
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Re: [WIP] Preview of an Animated NPC

Post by valus » 31 Dec 2008, 22:04

I'd love to work on the playerset. I'm reading about it right now.

I'll do a new sitting pose first. That will be quick.
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Re: [WIP] Preview of an Animated NPC

Post by valus » 05 Jan 2009, 03:38

Show and tell again.

I took a few days pass to get some fresh eyes on this.

I made some pretty important changes.

Here are three animations.

1) Open and close coat
2) Scissors display / paranoid looks
3) Blink

I'll probably add a more suspicious look to his eyes for the paranoid look.
Thoughts?
sex_change_openclose.gif
sex_change_openclose.gif (4.38 KiB) Viewed 661 times
sex_change_paranoid.gif
sex_change_paranoid.gif (5.27 KiB) Viewed 659 times
sex_change_blink.gif
sex_change_blink.gif (2.89 KiB) Viewed 659 times
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Re: [WIP] Preview of an Animated NPC

Post by Crush » 05 Jan 2009, 08:24

Looks really great so far. Please tell us when you consider it finished so it can be compiled to a spriteset and integrated into the game.
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Please do not send me any inquiries regarding player accounts on TMW.


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Re: [WIP] Preview of an Animated NPC

Post by valus » 05 Jan 2009, 22:11

I made a couple of tweaks and I believe it's finished.

How do I "compile a spriteset?"
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Re: [WIP] Preview of an Animated NPC

Post by Jaxad0127 » 05 Jan 2009, 22:41

Each (unique) frame needs to have it's own spot. Look at some of the animated NPC work done by kr0n05.
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Re: [WIP] Preview of an Animated NPC

Post by valus » 06 Jan 2009, 01:46

Hopefully this is it.
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sex_change_sprite_set2.gif
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Re: [WIP] Preview of an Animated NPC

Post by Crush » 06 Jan 2009, 12:59

The distances between the frames look uneven. This will make the sprite jump around when ingame. Can you please post it in PNG format with transparent background?
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Re: [WIP] Preview of an Animated NPC

Post by Jaxad0127 » 06 Jan 2009, 14:39

The distances are uneven. The first two sprites are offset by 64 pixels, while 2 & 3 are offset by 58 pixels.

That image does have a transparent background.
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Re: [WIP] Preview of an Animated NPC

Post by Crush » 06 Jan 2009, 15:57

When you examine it in a graphic editor you will notice hat the anti-aliased pixels of the head are mixed with white.
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Re: [WIP] Preview of an Animated NPC

Post by valus » 06 Jan 2009, 16:22

Fingers crossed.

Try this one.
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sex_change_sprite_set.png
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