Male Swing a Weapon / Throwing
Male Swing a Weapon / Throwing
Here's my first go at a swinging animation.
It moves okay, but I'm not sure that it looks cool enough.
It moves okay, but I'm not sure that it looks cool enough.
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- male-swing.gif (3.52 KiB) Viewed 3113 times
Re: Male Swing a Weapon / Throwing
There were already much better swing animations in the other thread: http://forums.themanaworld.org/viewtopic.php?f=8&t=1176
I would recommend you to read the whole thread to get a better feelinge of the requirements. Personally I would like you to finish the animation by Pauan by adding the missing directions.
I would recommend you to read the whole thread to get a better feelinge of the requirements. Personally I would like you to finish the animation by Pauan by adding the missing directions.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: Male Swing a Weapon / Throwing
I downloaded his sprites.
I'll work on them.
I'll work on them.
Re: Male Swing a Weapon / Throwing
Which one am I working with here?
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- male-swing-3.gif (3.57 KiB) Viewed 3010 times
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- male-swing-2.gif (3.03 KiB) Viewed 3008 times
- Shaili (a.k.a. tds)
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Re: Male Swing a Weapon / Throwing
For me, swing2 is better than swing3, that has a innatural extesion of the leg.
Re: Male Swing a Weapon / Throwing
Bump.
Am I incorrect in believing you guys wanted a swinging/throwing animation?
I got the one from Pauan. I can improve the anatomy and get on with it if that is the one you want.
If not, I can make something else.
Who's got the say-so?
Am I incorrect in believing you guys wanted a swinging/throwing animation?
I got the one from Pauan. I can improve the anatomy and get on with it if that is the one you want.
If not, I can make something else.
Who's got the say-so?
Re: Male Swing a Weapon / Throwing
I like the swing2 better, because swing3 has a beginning frame which is quite superfluous in my opinion.
A problem is the transmission from the last frame back to the first. a bit less elaborated legwork would maybe reduce this.
A problem is the transmission from the last frame back to the first. a bit less elaborated legwork would maybe reduce this.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: Male Swing a Weapon / Throwing
I have no problem with your vertical swing animation.
Since you can only have four directions to attack, playing a bit with your weapon in question will make the attack sector obvious. IMO it'll be more obvious and better with a vertical swing than a horizontal one. With the horizontal one, you'd always assume it to be as wide as the swing is and that is not always the case.
Point being: IMO it's easier to learn to live with an attack sector that is larger than the animation seems than the other way around.
Since you can only have four directions to attack, playing a bit with your weapon in question will make the attack sector obvious. IMO it'll be more obvious and better with a vertical swing than a horizontal one. With the horizontal one, you'd always assume it to be as wide as the swing is and that is not always the case.
Point being: IMO it's easier to learn to live with an attack sector that is larger than the animation seems than the other way around.
This message used to be meaningful.
Re: Male Swing a Weapon / Throwing
Busy lately, but I'm going to get back to work on these sprites.
I've started filling out the form. Our hero was a bit too tall and skinny and I'm beefing him up a little to keep him more consistent with the standing sprite.
Just keeping you up-to-date.
I've started filling out the form. Our hero was a bit too tall and skinny and I'm beefing him up a little to keep him more consistent with the standing sprite.
Just keeping you up-to-date.
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- male-swing-2.gif (3.02 KiB) Viewed 2785 times
Re: Male Swing a Weapon / Throwing
This is my finished front view.
Is it safe to proceed with this animation from the other angles or should something be changed?
Is it safe to proceed with this animation from the other angles or should something be changed?
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- male-swing-3.gif (3.13 KiB) Viewed 2709 times
Re: Male Swing a Weapon / Throwing
I think you should proceed with the other directions now.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: Male Swing a Weapon / Throwing
Trying direction number two.
Feedback before I complexify the colors?
Feedback before I complexify the colors?
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- male-swing-right-sword.gif (1.65 KiB) Viewed 2646 times
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- male-swing-right.gif (1.55 KiB) Viewed 2645 times
Re: Male Swing a Weapon / Throwing
Colorized and done (for now).
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- male-swing-r-2.gif (1.86 KiB) Viewed 2592 times
Re: Male Swing a Weapon / Throwing
That should work magnificently with motion blurring the weapon sprites.
Nice job on minimizing the number of frames.
Nice job on minimizing the number of frames.
This message used to be meaningful.
Re: Male Swing a Weapon / Throwing
If I'm seeing this correctly, the sideview frames is inconsistent with the front view.
In frontview the characters holds his sword back to his righthand-side, and then slashes forward from his righthand-side to his lefthand-side.
In sideview it looks like the character first hold his sword back to his lefthand-side, and then slash forward from his lefthand-side to his righthand-side.
It doesn't really bother me that much, and I probably wouldn't have noticed it if it were in game. I just posted it anyway thinking that inconsistency could become problematic in the future...?
In frontview the characters holds his sword back to his righthand-side, and then slashes forward from his righthand-side to his lefthand-side.
In sideview it looks like the character first hold his sword back to his lefthand-side, and then slash forward from his lefthand-side to his righthand-side.
It doesn't really bother me that much, and I probably wouldn't have noticed it if it were in game. I just posted it anyway thinking that inconsistency could become problematic in the future...?
Last edited by 5t3v3 on 13 Jan 2009, 16:33, edited 2 times in total.
In game characters: "5t3v3" and "L "