Open testing on enigma.dy.fi untill further notice (MAGIC!)

Content and general development discussion, including maps, quests, and server code from the development team.
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octalot
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Re: Open testing on enigma.dy.fi untill further notice (MAGIC!)

Post by octalot » 30 Jan 2009, 14:22

jaxad0127 wrote:
kinwa wrote:i don't know if it is so coherent, that sagatha teaches you a spell (#N11) that needs a drop from a monster, that you should not kill in her opinion.
You can always buy from other players.
That just means that you'll drive the mouboo-hunting economy. But then there's a lack of logic in why mouboos are a source of cloth at all.
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Re: Open testing on enigma.dy.fi untill further notice (MAGIC!)

Post by kinwa » 30 Jan 2009, 15:32

jaxad0127 wrote:
kinwa wrote:[*] i don't know if it is so coherent, that sagatha teaches you a spell (#N11) that needs a drop from a monster, that you should not kill in her opinion.
You can always buy from other players.
in terms of roleplaying: i'm not sure if i wanted to buy things from my "enemies" and support their "bad" behaviour this way.
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Crush
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Re: Open testing on enigma.dy.fi untill further notice (MAGIC!)

Post by Crush » 30 Jan 2009, 15:38

Maybe we could use some lampshade hanging here. "Where did you get this? You didn't slaughter a cute, innocent Mouboo, didn't you?" - "Uhh.. umm... NO! Of course not!"
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Re: Open testing on enigma.dy.fi untill further notice (MAGIC!)

Post by Werezwolf » 30 Jan 2009, 16:38

ok so #N00 is a aoe spell that just aggros everything to you no dmg
and
#N01 creates Manuve Plants dont leave them there other wise the run away???

try #N01 follwed by #N00 the plants revolt agenst you
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Jaxad0127
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Re: Open testing on enigma.dy.fi untill further notice (MAGIC!)

Post by Jaxad0127 » 30 Jan 2009, 17:15

Werezwolf wrote:ok so #N00 is a aoe spell that just aggros everything to you no dmg
and
#N01 creates Manuve Plants dont leave them there other wise the run away???

try #N01 follwed by #N00 the plants revolt agenst you
Moving herb plants is a bug that didn't show up in local testing. I'll look at changing #N00 to not apply to mobs that can't attack (like herb plants and silk worms).
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evadem
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Re: Open testing on enigma.dy.fi untill further notice (MAGIC!)

Post by evadem » 01 Feb 2009, 12:23

Just curious if there has been any thought given to different spell casting abilities between those magicians that have taken the path to the dark side from those that have appeased Sagatha's wishes.
The flaming dart seems to be a rather useless spell to me. With it's low rate of damage and duration it seems rather pointless to cast other then for exp gain. Also the spell given to use with sword or knife seems to have no noticeable effect when cast either. Does this increase with higher intel?
The T12 and T13 spells really serve no purpose in my opinion. And transmuting logs into wooden mouboos has no purpose other then exp gain.
All in all what I've seen is promising. Keep up the great work.
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eaumer
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Re: Open testing on enigma.dy.fi untill further notice (MAGIC!)

Post by eaumer » 01 Feb 2009, 15:20

Very cool to do magic. Lovely to look for magical places.
My question is : I know how to summon plants, because other players told it to me and I read the forum. Is there a way in the game ?
The quest tree let me perplexed.

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Re: Open testing on enigma.dy.fi untill further notice (MAGIC!)

Post by kinwa » 01 Feb 2009, 16:33

Just curious if there has been any thought given to different spell casting abilities between those magicians that have taken the path to the dark side from those that have appeased Sagatha's wishes.
it seems, now the summoning spells are changed to monsters sagatha like. my suggestion is, if that is not yet made: let the demon in the well teach you summoning spells, that still summon scorpeons.
The quest tree let me perplexed.
ah, yes, i think the affection-thing is really a bit too tricky to find out. you dont even know, if you need a higher magic level for love or something, or what youre doing wrong..
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Re: Open testing on enigma.dy.fi untill further notice (MAGIC!)

Post by kinwa » 02 Feb 2009, 21:22

warspells:

the lightning in rooms is possible, but without any graphic.

besides: if lighning and arrow rain are being disabled in caves, it will be somewhat hard for magicians to fight there.
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Re: Open testing on enigma.dy.fi untill further notice (MAGIC!)

Post by Namikaze » 15 Feb 2009, 19:48

i just need some help

where can i find MAGIC? [or HOW TO DO MAGIC]

regards

wind and waves

PS:sorry caps
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Re: Open testing on enigma.dy.fi untill further notice (MAGIC!)

Post by Jaxad0127 » 11 Mar 2009, 00:53

Enigma has been replaced by a new testing server.
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