[GIT] Skeleton
Re: [WIP] Skeleton
Thank you. I've been dodging working on this all month, since I re-animated some of the tests so much that I got sick of it... but I'm returning to it soon to rework and scrap most of the bone components to be more flush to the player sprite, so I can at least kick out a skeleton that's roughly trim to the male player sprite to make variants (unarmed skeleton, armored skeleton, etc) easier for others to piece together. Origionally I was going to make the set dyeable, but I think I'll make it bone colored again since a colored skeleton is likely to have other variations to it's animation that would just make the need for it's dyeability a bit pointless.
I've redone most of the component bones so far to keep it in proper position and proportion to a player sprite (but just for scaling purposes! It's movements will be more frail and predatory (but no more bowed legs, I promise!). I'll post a full stand/walk movement sheet (minus walking with a weapon) and some new animated examples later this week so you all know I've not given up yet!
I've redone most of the component bones so far to keep it in proper position and proportion to a player sprite (but just for scaling purposes! It's movements will be more frail and predatory (but no more bowed legs, I promise!). I'll post a full stand/walk movement sheet (minus walking with a weapon) and some new animated examples later this week so you all know I've not given up yet!
"Fother" Jarrett
Evil Pixel Artist
fotherland.com
Re: [WIP] Skeleton
Okay, just to be clear, I'm creating a match-up sheet for all of the skeleton frames to the male player sprite so it'll be a lot easier to build variants from it (or else I'll never be able to get real momentum on this)... here's a side by side comparison for the down stand and walking frames. So that's 7/72 frames so far (give or take a few since the death frames will likely not match with the player sprite, as it'll be a pile of bones quickly falling apart).
Still have to technically go back and shade the leg movements of course."Fother" Jarrett
Evil Pixel Artist
fotherland.com
Re: [WIP] Skeleton
Great improvement on the original version. Better then that, I'd say you're dead on!
In game characters: "5t3v3" and "L "
Re: [WIP] Skeleton
While testing the matchup spritesheet... I couldn't resist taking a snapshot...
Oh pirate skeletons are just waiting to happen, lol.- Attachments
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- skeleton-party.png (179.25 KiB) Viewed 3646 times
Last edited by Fother on 02 Mar 2009, 05:40, edited 1 time in total.
"Fother" Jarrett
Evil Pixel Artist
fotherland.com
Re: [WIP] Skeleton
It can also be used for effects, like electrocution. Maybe if other monsters attack with static electricity or something. Or dead players being new zombie armies of a lynch while the actual player respawns.
a.k.a. - Achel
[FND] Skeleton
Before I actually forget to upload the darn thing... been working on too many things...Here is the completed base skeleton sheet. This aligns with the current male player sprite (and is actually swappable BTW if you want to use it in customdata) to allow for easier variant creation [either through sprite layering in-client or hard-layered].
Edit 1: 30-May-2009 Fixed frame 3 (Index 2), arm stuck out past flushness of male player sprite.
Deriving and recombining Modanung's handy work is more painful than it looks, but luckily I have the mohawk to do it. Edit 1: 30-May-2009 Fixed frame 3 (Index 2), arm stuck out past flushness of male player sprite.
Last edited by Fother on 31 May 2009, 00:25, edited 1 time in total.
"Fother" Jarrett
Evil Pixel Artist
fotherland.com
Re: [RC] Skeleton
Yessir!jaxad0127 wrote:Is this ready to be added?
"Fother" Jarrett
Evil Pixel Artist
fotherland.com
- Bjørn
- Manasource
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Re: [RC] Skeleton
Very nice set!
Will the special attack animation still be around somewhere? Would be nice when the skeleton is used as a monster.
Will the special attack animation still be around somewhere? Would be nice when the skeleton is used as a monster.
Re: [RC] Skeleton
What would be funny, just before the skeleton dies is that it's head spins around 360 degrees then collapses and dies.
Re: [RC] Skeleton
omg this is so cool i want to be a skeleton!!
- Jumpy
- Knight
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Re: [RC] Skeleton
fabulous
DBMP - BMS - HFDI
Don't Bring Me Problems - Bring Me Solution
and Have Fun Doing It : P
lvl 99 89 56 51 47 42 7
Don't Bring Me Problems - Bring Me Solution
and Have Fun Doing It : P
lvl 99 89 56 51 47 42 7
Re: [RC] Skeleton
btw i like the electric idea but this would be the greatist thing around halloween. also a nice monster to add with human like trates.
Re: [RC] Skeleton
I really fancy these skeletons!!!