[GIT] Skeleton

All development of pixel art and graphics
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Fother
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Re: [WIP] Skeleton

Post by Fother » 18 Feb 2009, 08:37

Thank you. I've been dodging working on this all month, since I re-animated some of the tests so much that I got sick of it... but I'm returning to it soon to rework and scrap most of the bone components to be more flush to the player sprite, so I can at least kick out a skeleton that's roughly trim to the male player sprite to make variants (unarmed skeleton, armored skeleton, etc) easier for others to piece together. Origionally I was going to make the set dyeable, but I think I'll make it bone colored again since a colored skeleton is likely to have other variations to it's animation that would just make the need for it's dyeability a bit pointless.

I've redone most of the component bones so far to keep it in proper position and proportion to a player sprite (but just for scaling purposes! It's movements will be more frail and predatory (but no more bowed legs, I promise!).
structure-change.gif
structure-change.gif (5.99 KiB) Viewed 1992 times
I'll post a full stand/walk movement sheet (minus walking with a weapon) and some new animated examples later this week so you all know I've not given up yet! :P
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Re: [WIP] Skeleton

Post by Fother » 20 Feb 2009, 07:08

Okay, just to be clear, I'm creating a match-up sheet for all of the skeleton frames to the male player sprite so it'll be a lot easier to build variants from it (or else I'll never be able to get real momentum on this)... here's a side by side comparison for the down stand and walking frames. So that's 7/72 frames so far (give or take a few since the death frames will likely not match with the player sprite, as it'll be a pile of bones quickly falling apart).
skeleton-matched-frame-walk.gif
skeleton-matched-frame-walk.gif (8.22 KiB) Viewed 1890 times
Still have to technically go back and shade the leg movements of course.
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Re: [WIP] Skeleton

Post by 5t3v3 » 20 Feb 2009, 18:59

Great improvement on the original version. Better then that, I'd say you're dead on!
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Re: [WIP] Skeleton

Post by Fother » 21 Feb 2009, 19:27

While testing the matchup spritesheet... I couldn't resist taking a snapshot...
snapshot5.png
snapshot5.png (52.91 KiB) Viewed 1770 times
Oh pirate skeletons are just waiting to happen, lol.
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skeleton-party.png
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Last edited by Fother on 02 Mar 2009, 06:40, edited 1 time in total.
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Re: [WIP] Skeleton

Post by VOQY » 21 Feb 2009, 22:48

LOL.. Very Good
Skeleton kill City Hehe
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Re: [WIP] Skeleton

Post by mon » 27 Feb 2009, 06:27

It can also be used for effects, like electrocution. Maybe if other monsters attack with static electricity or something. Or dead players being new zombie armies of a lynch while the actual player respawns.
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[FND] Skeleton

Post by Fother » 20 May 2009, 04:38

Before I actually forget to upload the darn thing... :lol: been working on too many things...Here is the completed base skeleton sheet. This aligns with the current male player sprite (and is actually swappable BTW if you want to use it in customdata) to allow for easier variant creation [either through sprite layering in-client or hard-layered].
monster-skeleton.png
monster-skeleton.png (47.96 KiB) Viewed 1181 times
Deriving and recombining Modanung's handy work is more painful than it looks, but luckily I have the mohawk to do it. :D

Edit 1: 30-May-2009 Fixed frame 3 (Index 2), arm stuck out past flushness of male player sprite.
Last edited by Fother on 31 May 2009, 01:25, edited 1 time in total.
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Re: [RC] Skeleton

Post by Jaxad0127 » 20 May 2009, 04:46

Is this ready to be added?
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Fother
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Re: [RC] Skeleton

Post by Fother » 20 May 2009, 04:48

jaxad0127 wrote:Is this ready to be added?
Yessir!
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Re: [RC] Skeleton

Post by Bjørn » 20 May 2009, 09:41

Very nice set!

Will the special attack animation still be around somewhere? Would be nice when the skeleton is used as a monster.
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Re: [RC] Skeleton

Post by Savi » 20 May 2009, 18:27

What would be funny, just before the skeleton dies is that it's head spins around 360 degrees then collapses and dies.
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Re: [RC] Skeleton

Post by meway » 21 May 2009, 03:09

omg this is so cool i want to be a skeleton!!
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Re: [RC] Skeleton

Post by Jumpy » 21 May 2009, 12:47

fabulous :)
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Re: [RC] Skeleton

Post by meway » 21 May 2009, 14:11

btw i like the electric idea but this would be the greatist thing around halloween. also a nice monster to add with human like trates.
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Re: [RC] Skeleton

Post by otacke » 16 Jun 2009, 11:24

I really fancy these skeletons!!!
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