New Weapons and Armor?

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Kelgor
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New Weapons and Armor?

Post by Kelgor » Mon Jan 26, 2009 1:29 am

I would like to see a TON of new weaponry and armor impimented to the game. They can be generic, such as (IN THE MATERIALS OF BRONZE, IRON, STEEL, DIAMOND, ETC:

Wooden Stick
Dagger
Short Sword
Long Sword
Ax
Two Handed Sword
Katana
War Hammer
Battle Axe
Club
Small Shield
Long Shield
Round Shield
Wooden Shield
Small Helmet
Full Helmet
Chain Mail Body
Chain Mail Legs
Chain Mail Gloves
Chain Mail Helmet
Chain Mail Boots
Plate Body
Plate Legs
Plate Boots
Plate Gloves
Leather Bod
Leather Legs
Leather Gloves
Leather Boots

Just an idea :D The current selection of weaponry and armor is a little, scarce, in my opinion.
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Re: New Weapons and Armor?

Post by Crush » Mon Jan 26, 2009 2:19 am

Moved to graphic development because the only reason we don't have more equipment in the game is that we don't have the graphics for it. Either the icons and sprites themself are missing or we don't have the playerset animations to use them properly (like heavy weapons).
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Re: New Weapons and Armor?

Post by kickinyourface » Sun Feb 01, 2009 7:51 am

Wooden Stick(WIP)
Dagger
Short Sword
Long Sword
Ax
Two Handed Sword
Katana
War Hammer
Battle Axe
Club
Small Shield
Long Shield
Round Shield
Wooden Shield
Small Helmet
Full Helmet
Chain Mail Body
Chain Mail Legs
Chain Mail Gloves
Chain Mail Helmet
Chain Mail Boots
Plate Body
Plate Legs
Plate Boots
Plate Gloves
Leather Bod
Leather Legs
Leather Gloves
Leather Boots



Red ones are already implemented

edit: tried a wooden stick but uhm kinda failed... look at this
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wooden stick.png
wooden stick.png (721 Bytes) Viewed 2010 times
Last edited by kickinyourface on Sun Feb 01, 2009 1:54 pm, edited 2 times in total.
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Re: New Weapons and Armor?

Post by Fother » Sun Feb 01, 2009 11:32 am

kickinyourface wrote:Chain Mail Helmet
I'd have to put together an xml for it, but here's a chainmail helm:
head-chainmail.png
head-chainmail.png (3.89 KiB) Viewed 1992 times
and here it is with hinting for the face
head-chainmail-hinting.png
head-chainmail-hinting.png (4.28 KiB) Viewed 1991 times
here's an example of what the hinting looks like to cast a shadow on the face (only for the south facing face :P )
male-head-chainmale-exp.gif
male-head-chainmale-exp.gif (2.53 KiB) Viewed 1994 times
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Shaili (a.k.a. tds)
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Re: New Weapons and Armor?

Post by Shaili (a.k.a. tds) » Sun Feb 01, 2009 12:19 pm

Looks really heavy and big compared to head's player size. :?
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Haay
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Re: New Weapons and Armor?

Post by Haay » Sun Feb 01, 2009 12:51 pm

Well... here is a round shield... just golden one. :)
I was thinking about a quest where player has to get 2 pieces of broken shield and a blacksmith can make one from them. I will, of course, create the art for the pieces if devs support this (and make the code)
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golden_buckler_aka_gold_shading_example.png
golden_buckler_aka_gold_shading_example.png (1.15 KiB) Viewed 1968 times
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Re: New Weapons and Armor?

Post by Fother » Sun Feb 01, 2009 1:04 pm

The sprites aren't anatomically correct with proportion to head and body, so this is to be expected with some of the gear. (such as with the serf helm that's considerably tall and wide compared to the head). Chainmail itself isn't worn flush to the head (hair would get tangled, and a whack by a sword would give someone a concussion without proper padding. Still... since you've convinced me that it does look a bit puffy, i trimmed it down to be semi flush to the head.
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chaimail-helm.png
chaimail-helm.png (3.96 KiB) Viewed 1965 times
chaimail-helm-worn.png
chaimail-helm-worn.png (4.59 KiB) Viewed 1966 times
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EJlol
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Re: New Weapons and Armor?

Post by EJlol » Sun Feb 01, 2009 1:25 pm

I think that looks much better.
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Re: New Weapons and Armor?

Post by Shaili (a.k.a. tds) » Sun Feb 01, 2009 1:47 pm

Definetly. The shape of the head is recognizable and it is a big improvement. Looks good, yep.

Haay, the shield is amazing. I like also the idea of the quest, and I can script it when your project will be done. Anyway, it should be really difficult ;)
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Haay
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Re: New Weapons and Armor?

Post by Haay » Sun Feb 01, 2009 1:50 pm

Shaili (a.k.a. tds) wrote: Anyway, it should be really difficult ;)
Hell yeah :twisted:

I'll play around the shield and make the pieces soon.
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Re: New Weapons and Armor?

Post by kickinyourface » Sun Feb 01, 2009 1:50 pm

EJlol wrote:I think that looks much better.
indeed it looks great now good job! i will mark it red in the list

edit: haay? great job with the shield^^
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Re: New Weapons and Armor?

Post by Fother » Sat Feb 07, 2009 1:42 pm

While working on the xml, I'm starting to lean more towards the puffier helm... since there's till the hair layer issue. (which looks cool with mohawks and some helms, but it just looks icky on this)... if only there were a setting that could go in the xml's that would clip hair to the edges of the player sprite (for use with some of the helms), or turn it off while equipped...
chainmail-overclip.gif
wider version addresses some of the style's over clipping, vs the flush version
chainmail-overclip.gif (30 KiB) Viewed 1798 times
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Re: New Weapons and Armor?

Post by kickinyourface » Sat Feb 07, 2009 2:24 pm

i drew a chaingloves icon...
could someone help me i can't find the leather gloves spriteset...
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armor-hands-chaingloves.png
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Re: New Weapons and Armor?

Post by Aguinho » Sat Feb 07, 2009 3:44 pm

nice...
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Re: New Weapons and Armor?

Post by Jaxad0127 » Sat Feb 07, 2009 4:04 pm

Fother J wrote:While working on the xml, I'm starting to lean more towards the puffier helm... since there's till the hair layer issue. (which looks cool with mohawks and some helms, but it just looks icky on this)... if only there were a setting that could go in the xml's that would clip hair to the edges of the player sprite (for use with some of the helms), or turn it off while equipped...
chainmail-overclip.gif
Don't worry about hair clipping.
kickinyourface wrote:i drew a chaingloves icon...
could someone help me i can't find the leather gloves spriteset...
Don't worry about it. Infact, we really don't need a new icon. We need to make the existing icons one and just use recolors, like we do with their sprites.
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