What About the source code of the client?

Content and general development discussion, including maps, quests, and server code from the development team.
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Sull
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What About the source code of the client?

Post by Sull » 08 May 2004, 20:48

its nice to see the first release =),but im impatient to make a *nix version of the game
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ElvenProgrammer
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Post by ElvenProgrammer » 09 May 2004, 08:11

So you want to start coding? I've send to you the full source code by mail, but it will be very useful for the project also if you help me with win32 code. Take a look at it. :D
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Post by ElvenProgrammer » 09 May 2004, 09:29

Here is something that can help you http://sourceforge.net/projects/ro-client/
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Post by Sull » 09 May 2004, 14:17

thx but i this email cant receive email =P,maybe can i join yu on irc? or somehere else?

sorry
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Post by ElvenProgrammer » 09 May 2004, 18:37

I posted current version of the code in the downoad section. Hope this can help you.
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Post by Sull » 09 May 2004, 19:09

ok thx yu im working on it =)
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Post by natsuki » 22 May 2004, 22:58

it seem this is to be like ro..
so client send/receives using ro server protocol..

i don know much about networking though..
but i'm looking at it^^
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Post by ElvenProgrammer » 23 May 2004, 09:39

Yeah you're right. I'm also new at networking (this is my first try at networking programming) so I used the same protocol to simplify things. Also because it's a very complete protocol, so it provides a lot of features. :D
PS: but the real motivation is because it's required to communicate with the server. (The developer of Vidar server assured to provide a way to customize maps not the protocol so we should use RO protocol until we create our own made server) :shock:
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Post by natsuki » 23 May 2004, 20:56

right. since the current game server (vidar) uses ro protocol
since it a ro server, and it protocol much made already
need to just use

making custom is harder, but more customizable
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