A mapping bug? (10 problems found so far...)

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Haay
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A mapping bug? (10 problems found so far...)

Post by Haay » Thu Feb 12, 2009 8:18 am

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A little bug in mapping?

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Tree is too close to the building.

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Wierdness

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The tree is a little bit in the water. This might apply to other trees near water.

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Similar problems with other trees near cliff.

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A chunk of tree missing

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Last edited by Haay on Fri Feb 13, 2009 7:14 pm, edited 3 times in total.
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Re: A mapping bug?

Post by Haay » Thu Feb 12, 2009 10:32 am

Just want to say that there are new bugs shown in the first post.
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Jaxad0127
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Re: A mapping bug? (8 problems found so far...)

Post by Jaxad0127 » Thu Feb 12, 2009 2:55 pm

Fixes for all of these have been pushed. Fixes by QOAL.
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Re: A mapping bug? (8 problems found so far...)

Post by Turmfalke » Thu Feb 12, 2009 3:44 pm

sry for the snow realeted nugs, I guess they are my fault.
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Re: A mapping bug? (8 problems found so far...)

Post by Savi » Fri Feb 13, 2009 6:26 am

The bug shown on the first photo has not been fixed yet. The bug is actually a lily pad tile sitting on the fence.
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Re: A mapping bug? (8 problems found so far...)

Post by Ces » Fri Feb 13, 2009 10:42 am

It is has already been fixed on Git.

If that map fix doesn’t show up for you, but the others do (they were commited to Git at the same time), please check your customdata directory and remove any instance that contains the map 011-1.tmx.
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Re: A mapping bug? (8 problems found so far...)

Post by Jaxad0127 » Fri Feb 13, 2009 1:31 pm

They have been fixed and the fixes will be in the next data update.
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Re: A mapping bug? (8 problems found so far...)

Post by Haay » Fri Feb 13, 2009 5:59 pm

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That road is a bit awkward...

EDIT:

I don't know if this is already fixed but...
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