[WIP] Miner NPC

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[WIP] Miner NPC

Post by Haay » Thu Feb 19, 2009 5:54 pm

Just for the sake of variety. No anti-aliasing yet.
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Jaxad0127
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Re: [WIP] Miner NPC

Post by Jaxad0127 » Thu Feb 19, 2009 6:21 pm

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Re: [WIP] Miner NPC

Post by Matt » Sat Feb 21, 2009 12:10 am

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Re: [WIP] Miner NPC

Post by Ces » Sat Feb 21, 2009 3:32 am

Variety is always good, especially is it nice with a (slightly) different pose.
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Re: [WIP] Miner NPC

Post by Jaxad0127 » Sat Feb 21, 2009 4:39 am

Ces wrote:Variety is always good, especially is it nice with a (slightly) different pose.
Client versions prior to 0.0.28 can't use more than 100 NPC views. 0.0.28(.1) can use about 952.
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Re: [WIP] Miner NPC

Post by Rotonen » Sat Feb 21, 2009 5:58 am

That just delays initial implementation.
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Re: [WIP] Miner NPC

Post by Jaxad0127 » Sat Feb 21, 2009 7:00 am

Rotonen wrote:That just delays initial implementation.
True. And in reality, all monsters can also be used as NPC sprites, but the client will consider them monsters. At the moment, only standing frames work. I don't know if the 0.1 client can do this.
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Re: [WIP] Miner NPC

Post by kickinyourface » Sat Feb 21, 2009 12:59 pm

jaxad0127 wrote:
Ces wrote:Variety is always good, especially is it nice with a (slightly) different pose.
Client versions prior to 0.0.28 can't use more than 100 NPC views. 0.0.28(.1) can use about 952.
what about stopping the support of .27 and so on?
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Re: [WIP] Miner NPC

Post by Jaxad0127 » Sat Feb 21, 2009 4:04 pm

kickinyourface wrote:
jaxad0127 wrote:
Ces wrote:Variety is always good, especially is it nice with a (slightly) different pose.
Client versions prior to 0.0.28 can't use more than 100 NPC views. 0.0.28(.1) can use about 952.
what about stopping the support of .27 and so on?
0.0.27 will most likely be supported for a while..
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Re: [WIP] Miner NPC

Post by Jaxad0127 » Sun Mar 08, 2009 3:58 pm

Is this ready?
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Re: [WIP] Miner NPC

Post by Seradest » Sun Mar 08, 2009 5:21 pm

I like this one more ^^
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Re: [WIP] Miner NPC

Post by VOQY » Sun Mar 08, 2009 7:48 pm

perfect.
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Re: [WIP] Miner NPC

Post by Jaxad0127 » Wed Mar 11, 2009 9:01 pm

Should I replace the older miner with this one?
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