[WIP] Miner NPC

All development of pixel art and graphics
Post Reply
User avatar
Haay
Peon
Peon
Posts: 69
Joined: 13 Oct 2008, 11:52
Location: Finland

[WIP] Miner NPC

Post by Haay » 19 Feb 2009, 17:54

Just for the sake of variety. No anti-aliasing yet.
Attachments
miner.png
miner.png (2.54 KiB) Viewed 1289 times
You can find me lurking in the Graphics Development forum...
Haha, you thought it was a link, didn't you! :–)
User avatar
Jaxad0127
TMW Adviser
TMW Adviser
Posts: 4209
Joined: 01 Nov 2007, 18:35
Location: Internet

Re: [WIP] Miner NPC

Post by Jaxad0127 » 19 Feb 2009, 18:21

Image
Matt
Knight
Knight
Posts: 1747
Joined: 07 Aug 2004, 11:47
Location: Germany->Bavaria

Re: [WIP] Miner NPC

Post by Matt » 21 Feb 2009, 00:10

ilikethiswonebetter
User avatar
Ces
Novice
Novice
Posts: 231
Joined: 19 Mar 2008, 23:46
Location: The hemisphere

Re: [WIP] Miner NPC

Post by Ces » 21 Feb 2009, 03:32

Variety is always good, especially is it nice with a (slightly) different pose.
User avatar
Jaxad0127
TMW Adviser
TMW Adviser
Posts: 4209
Joined: 01 Nov 2007, 18:35
Location: Internet

Re: [WIP] Miner NPC

Post by Jaxad0127 » 21 Feb 2009, 04:39

Ces wrote:Variety is always good, especially is it nice with a (slightly) different pose.
Client versions prior to 0.0.28 can't use more than 100 NPC views. 0.0.28(.1) can use about 952.
Image
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 20:48
Location: Espoo, Finland

Re: [WIP] Miner NPC

Post by Rotonen » 21 Feb 2009, 05:58

That just delays initial implementation.
This message used to be meaningful.
User avatar
Jaxad0127
TMW Adviser
TMW Adviser
Posts: 4209
Joined: 01 Nov 2007, 18:35
Location: Internet

Re: [WIP] Miner NPC

Post by Jaxad0127 » 21 Feb 2009, 07:00

Rotonen wrote:That just delays initial implementation.
True. And in reality, all monsters can also be used as NPC sprites, but the client will consider them monsters. At the moment, only standing frames work. I don't know if the 0.1 client can do this.
Image
User avatar
kickinyourface
Novice
Novice
Posts: 145
Joined: 09 Jun 2008, 20:08
Location: HeilbronX Germany
Contact:

Re: [WIP] Miner NPC

Post by kickinyourface » 21 Feb 2009, 12:59

jaxad0127 wrote:
Ces wrote:Variety is always good, especially is it nice with a (slightly) different pose.
Client versions prior to 0.0.28 can't use more than 100 NPC views. 0.0.28(.1) can use about 952.
what about stopping the support of .27 and so on?
lvl 7X | God made Weed, Men made beer... In God we Trust
Image
yourmistakes wrote::lol: lmfao @ people that think the internet is serious business.
User avatar
Jaxad0127
TMW Adviser
TMW Adviser
Posts: 4209
Joined: 01 Nov 2007, 18:35
Location: Internet

Re: [WIP] Miner NPC

Post by Jaxad0127 » 21 Feb 2009, 16:04

kickinyourface wrote:
jaxad0127 wrote:
Ces wrote:Variety is always good, especially is it nice with a (slightly) different pose.
Client versions prior to 0.0.28 can't use more than 100 NPC views. 0.0.28(.1) can use about 952.
what about stopping the support of .27 and so on?
0.0.27 will most likely be supported for a while..
Image
User avatar
Jaxad0127
TMW Adviser
TMW Adviser
Posts: 4209
Joined: 01 Nov 2007, 18:35
Location: Internet

Re: [WIP] Miner NPC

Post by Jaxad0127 » 08 Mar 2009, 15:58

Is this ready?
Image
User avatar
Seradest
Novice
Novice
Posts: 169
Joined: 04 Mar 2009, 03:22

Re: [WIP] Miner NPC

Post by Seradest » 08 Mar 2009, 17:21

I like this one more ^^
User avatar
VOQY
Peon
Peon
Posts: 40
Joined: 21 Feb 2009, 22:44
Location: Brasil.

Re: [WIP] Miner NPC

Post by VOQY » 08 Mar 2009, 19:48

perfect.
I Offline for several days...
User avatar
Jaxad0127
TMW Adviser
TMW Adviser
Posts: 4209
Joined: 01 Nov 2007, 18:35
Location: Internet

Re: [WIP] Miner NPC

Post by Jaxad0127 » 11 Mar 2009, 21:01

Should I replace the older miner with this one?
Image
Post Reply