Request for new woodland map

Content and general development discussion, including maps, quests, and server code from the development team.
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Rotonen
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Re: Request for new woodland map

Post by Rotonen » 17 May 2009, 17:22

Rather just completely redo the fence. One pole should have the radius of 4-6 of the current poles in the wall, IMO. Also the wood texture used in the entire tileset could finally use some retouching. Take the new redone poison sign as a reference.
This message used to be meaningful.
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meway
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Re: Request for new woodland map

Post by meway » 18 May 2009, 00:55

you could have posted that sign as a pic :P
cameronclark
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Re: Request for new woodland map

Post by cameronclark » 28 Oct 2009, 12:29

Assuming the "woodland village" is Hurnscald, the map doesn't seem to fit well with the existing in-game maps. The planned bay south-west of Hurnscald is merely a stream, for me this loses the idea that logs could be travelling down it from the logging camp. It's also too shallow, but that's a tileset problem.
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cameron
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Jaxad0127
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Re: Request for new woodland map

Post by Jaxad0127 » 28 Oct 2009, 13:25

cameronclark wrote:Assuming the "woodland village" is Hurnscald, the map doesn't seem to fit well with the existing in-game maps. The planned bay south-west of Hurnscald is merely a stream, for me this loses the idea that logs could be travelling down it from the logging camp. It's also too shallow, but that's a tileset problem.
regards,
cameron
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It'll fit better once the land bridge between desert and woodland is removed.
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