[WIP] mines-tileset

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5t3v3
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Re: [WIP] mines-tileset

Post by 5t3v3 » Wed Mar 18, 2009 10:43 pm

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Re: [WIP] mines-tileset

Post by Rotonen » Thu Mar 19, 2009 5:45 pm

Progressing nicely.

Why do you work on a green background, by the way?
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Re: [WIP] mines-tileset

Post by 5t3v3 » Thu Mar 19, 2009 7:16 pm

I work on a transparent background, I just put a background in when I post the progress. I do that because the tracks are to small to stand out on a bright white background and most of the details/shading is no longer visible then.
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Re: [WIP] mines-tileset

Post by skillzalot » Wed Mar 25, 2009 11:33 am

those are coming along nicely keep up the great work
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Re: [WIP] mines-tileset

Post by 5t3v3 » Wed Mar 25, 2009 6:37 pm

Thx, for the positive replies, they're a good motivator to continue ^_^

Progress on rails, almost finished, just have to shade/texture the ramp:
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I also started on the "x2" set. So far I only made track-selectors for the junctions.
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These probably won't work out well with the current collision tiles. You'll have to make half of a track non-walk-able in order to block people from walking trough these handles. That will probably feel very unnatural. Well I made them either way, mappers can still choose whether to add them or not.

PS: Fother J; hope you don't mind me using your: "some thing" -tiles. ^_^
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Re: [WIP] mines-tileset

Post by Crush » Wed Mar 25, 2009 10:38 pm

5t3v3 wrote:I also started on the "x2" set. So far I only made track-selectors for the junctions.
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These probably won't work out well with the current collision tiles. You'll have to make half of a track non-walk-able in order to block people from walking trough these handles. That will probably feel very unnatural. Well I made them either way, mappers can still choose whether to add them or not.
I would suggest you to make the base part of the levers larger and more detailed. That way they would look more like they justify blocking a tile.
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Re: [WIP] mines-tileset

Post by 5t3v3 » Sun Mar 29, 2009 5:10 pm

The ground tile-set is finished if nobody has any additional remarks...
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I've started on the support beams in the object (x2) set.
First problem I ran into, the cave-walls are not straight. So which looks best, ignoring the wall, and keeping the support beam straight, or pressing the support beams against the wall?
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Re: [WIP] mines-tileset

Post by Jaxad0127 » Sun Mar 29, 2009 5:16 pm

5t3v3 wrote:First problem I ran into, the cave-walls are not straight. So which looks best, ignoring the wall, and keeping the support beam straight, or pressing the support beams against the wall?
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New wall tiles with the beams would work.
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Re: [WIP] mines-tileset

Post by EJlol » Sun Mar 29, 2009 5:33 pm

IMO the beams pressings against the wall looks better. The colour is way to similar to the wall btw.
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Re: [WIP] mines-tileset

Post by 5t3v3 » Thu Apr 02, 2009 7:26 pm

Lol Jax*, you might be right, but re-doing caveset on top seems like to much for the time being. And I don't want to put this on hold till someone desides to do so.

EJ, thx for your feedback, I liked the pressed-against-the-wall-version better to, so decided to go with that. ^_^

progress
minesetx1:
* added lamp
* added vertical beam
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minesetx2:
* made track-selectors broader as suggested by Crush
* added tomminators bell, but dug into the ground instead of with a foot/pedestal
* recolored horizontal beam
* started on mining carts (only sketch of outlines, need some feedback on perspective)
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Re: [WIP] mines-tileset

Post by Jaxad0127 » Thu Apr 02, 2009 7:42 pm

Can you make both tilesets 512 pixels wide?
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Re: [WIP] mines-tileset

Post by 5t3v3 » Thu Apr 02, 2009 7:46 pm

jaxad0127 wrote:Can you make both tilesets 512 pixels wide?
Yeah sure, that shouldn't take to much time.
Out of curiosity though: why?
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Re: [WIP] mines-tileset

Post by Jaxad0127 » Thu Apr 02, 2009 9:42 pm

5t3v3 wrote:
jaxad0127 wrote:Can you make both tilesets 512 pixels wide?
Yeah sure, that shouldn't take to much time.
Out of curiosity though: why?
All of our tilesets (save for collision) are that width. Also, we can extend the tileset by adding to it vertically and Tiled will handle that for us. Resizing horizontally doesn't work.
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Re: [WIP] mines-tileset

Post by 5t3v3 » Sun Apr 05, 2009 1:22 pm

Progress report:

* Changed both sets to 512 pix wide
* Moved the vertical part of the support beam (the part you walk under) to the ground set
* Adjusted perspective of the lamp
* Added wooden boards to the diagonal rails of the junctions
* Started coloring the carts, still no shading/texture

Image

Image
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Re: [WIP] mines-tileset

Post by tomminator » Sun Apr 05, 2009 1:30 pm

the carts already look very nice!

but the space between wooden supports of the rails are not the same at the horizontal, vertical an diagonal tracks?

keep up the nice work!
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