NPC of Future Concepts
Posted: 15 Mar 2009, 20:23
All this is a Example for too many difference in the Graphic Art by the NPC.
1. All NPCs must have 3 viewing angles

The left can be flip with a script.
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2. Many NPCs are Clones... here an example:




Malivox- Geologist- Mede - Witch
The Dyncolorstem can help Out for the Moment.
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3.Differnt Style Systems... here a Exemple :
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Low Detail-High Detail-Very High Detail
A Pixel artist must have skill or a artwork that show what the difference but too many artist for different NPC people make a bad mix.
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4.Different Body tees... here a Exemple :
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A Waterhead--Player like--not Player like but detailed
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What you are think about it ?
1. All NPCs must have 3 viewing angles

The left can be flip with a script.
-----------------------------------------------------------------------------------------------------------------
2. Many NPCs are Clones... here an example:




Malivox- Geologist- Mede - Witch
The Dyncolorstem can help Out for the Moment.
-----------------------------------------------------------------------------------------------------------------
3.Differnt Style Systems... here a Exemple :



Low Detail-High Detail-Very High Detail
A Pixel artist must have skill or a artwork that show what the difference but too many artist for different NPC people make a bad mix.
-----------------------------------------------------------------------------------------------------------------
4.Different Body tees... here a Exemple :



A Waterhead--Player like--not Player like but detailed
-----------------------------------------------------------------------------------------------------------------
What you are think about it ?