Whispers of Avalon

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Len
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Whispers of Avalon

Post by Len »

I've been toying with the idea of making a new version of TMW for some time...
I just lack the time, the resources, and I'm without the tremendous amount of help its going to need :(
and so far all I've done is make a few concepts based heavily on this tileset
http://www.wayofthepixel.net/pixelation ... 5291.0;all

Concepts
untitled666.PNG
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I just wanted to get your input on the matter :wink:
Last edited by Len on 08 Jan 2010, 22:21, edited 3 times in total.
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Re: possible branch: Whispers of Avalon (some day...maybe)

Post by OnymA »

*wool producing*
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Re: possible branch: Whispers of Avalon (some day...maybe)

Post by meeps »

I was never gone :wink:
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Re: possible branch: Whispers of Avalon (some day...maybe)

Post by Seradest »

Len wrote:I've been toying with the idea of making a new version of TMW for some time...
I just lack the time, the resources, and I'm without the tremendous amount of help its going to need :(
and so far all I've done is make a few concepts based heavily on this tileset
http://www.wayofthepixel.net/pixelation ... 5291.0;all

Concepts
untitled666.PNG
I just wanted to get your input on the matter :wink:
Hi Len your Pixel Skill is awsome ^^
but why is all of the Graphics are so bright ?

Because here is the diskus of the future of the graphics in TMW
http://forums.themanaworld.org/viewtopic.php?f=8&t=6280
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Re: possible branch: Whispers of Avalon (some day...maybe)

Post by Goku »

Because those graphics aren't for TMW.
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Re: possible branch: Whispers of Avalon (some day...maybe)

Post by feline monstrosity »

Those graphics (and especially the tileset it's based on) are really awesome! If this branch would happen to be more PvP centralised then count me in!
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Re: possible branch: Whispers of Avalon (some day...maybe)

Post by Len »

feline monstrosity wrote:Those graphics (and especially the tileset it's based on) are really awesome! If this branch would happen to be more PvP centralised then count me in!
I thought it might be interesting to have two opposing nations, within the game, allowing you to PK anyone who is not part of your nation.
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Re: possible branch: Whispers of Avalon (some day...maybe)

Post by Goku »

Ha, that's a sick idea. I would love to play a game like that aswell.
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Re: possible branch: Whispers of Avalon (some day...maybe)

Post by feline monstrosity »

I like this idea. The tileset you based those graphics on: what is it for? Could we use it?
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Re: possible branch: Whispers of Avalon (some day...maybe)

Post by Len »

feline monstrosity wrote:I like this idea. The tileset you based those graphics on: what is it for? Could we use it?
probably not...

anyway:
The two kingdoms in the game would have distinctive look to them, equipment, maps, etc..
it would be hard to get your hands on the opposing factions equipment as their merchants wont sell to you. also I was thinking about having guard monsters that only attack the opposing faction. Making raids on the other kingdom's capital very fun!
but I'm not even sure if any of this is even possible :cry:
Last edited by Len on 21 Mar 2009, 17:34, edited 2 times in total.
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Re: possible branch: Whispers of Avalon (some day...maybe)

Post by Crush »

feline monstrosity wrote:The tileset you based those graphics on: what is it for? Could we use it?
We don't really have use for this tileset. The style is too different from the existing woodland tileset to be combined with it.
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Re: possible branch: Whispers of Avalon (some day...maybe)

Post by Goku »

What if it was a whole new map? The tiles are still very different and don't look anything like TMW but it could be used as a new town or place. A fantasy island, etc.. Maybe where you learn some magic.
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Re: possible branch: Whispers of Avalon (some day...maybe)

Post by Jaxad0127 »

Len wrote:anyway:
The two kingdoms in the game would have distinctive look to them, equipment, maps, etc..
it would be hard to get your hands on the opposing factions equipment as their merchants wont sell to you. also I was thinking about having guard monsters that only attack the opposing faction. Making raids on the other kingdom's capital very fun!
but I'm not even sure if any of this is even possible :cry:
Shouldn't be bad with TMWServ.
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Re: possible branch: Whispers of Avalon (some day...maybe)

Post by feline monstrosity »

Crush wrote:
feline monstrosity wrote:The tileset you based those graphics on: what is it for? Could we use it?
We don't really have use for this tileset. The style is too different from the existing woodland tileset to be combined with it.
Sorry, I didn't mean for TMW. This thread is about a possible branch.

I came up with quite a good idea (imho) whilst in the bath. I think the game should be not two nations but one that's under conflict between two factions who each want to rule it. Here's an outline of the two factions and their differences:

The nation before the war started was run by a totalitarian capitalist government. Lots of people were happy under this system, but lots weren't hence a rebellion. I'll call the original government faction "The State" and the rebels "The Rebels" though they are working titles.

The State
Politically the State are firmly capitalist and the system supports individuals who seek to gain power. Generally there are a small elite of people with lots of power and the majority of the population are relatively poor, though most are well protected. If anyone were to anger the State though, for instance to challenge the rule of the king, they would be immediately and effectively punished and neurtalised, often without trial. Executions by the State are not infrequent.

The differences between the factions lies very much in the quests: the types of quests players in this faction complete often mean tracking down criminals and sometimes capturing rather than killing. (Quests would vary of course but I haven't really thought of that much yet). The rewards given for quests are what is important. Players working for the State are rewarded usually with a lot of money and high quality items but little exp.

The State regards magic as a very dangerous art and restricts its use in the nation to a very small number of people who are in political favour with the government. As a result players who choose the State faction have very limited and weak spells available to them.


The Rebels
Politically the rebels are a bit more socialistic; they believe in democratically elected leaders and in everyone being equal. Many of the common people believe that their system is too unstable and too forgiving of people who break the rules.

The Rebel faction have very limited resources compared to the State so their equipment is generally of poor standard except for when they can steal good things from the State and they are always short on money. However the commanders leading the rebel movement are very skilled, hard working and dedicated to their cause. As a result rewards for completing Rebel quests are usually a lot of exp but very little money or items.

Rebel quests will consist more of targeting key political figures and capturing storage houses and things like that.

The Rebels are willing to do a lot for their cause and have a very ruthless streak to them - they are harsh to anyone who gets between them and their goals. They see magic as a resource they can use against the State. They tend to train their soldiers strongly in magic and so players who choose the Rebel state have plenty of magic at their disposal.

-----

Players of the Rebel faction will almost always be of a higher level than players of the State faction because of the Rebels' superior training and dedication to their cause. However players of the State faction should have significantly better armor and weaponry and so they should be equally matched in combat. I don't think anything like this has been done before so balancing it would be pretty difficult. We might also have to think of a statistic experience levels to measure how good a player is because you couldn't compare players form different factions so easily, for instance average damage done in battle or something.

Along with this clear distinction is the class differences. The State will have very advanced weapons and so State players can be archers and use bows and crossbows. The Rebels are more willing to use magic and so they can be mages and priests (healing and blessing). I suppose both factions can have warrior classes because they are so basic. As for stealthy characters like rogues, they don't exist for TMW but if we could implement it both factions could have stealthy characters but I think State assassins would be quiet and stick to the shadows and stick knives or arrows in the backs of their enemies and Rebel rogues would use magic to make themselves invisible and kill with magic.

I think the factions should be morally ambiguous with no clear "goodie" or "baddie". The State are totalitarian and often oppress people, but also offer a level of security and are fair to those who abide by the laws. The Rebels have a fairer political system and are kind and fair to the more eccentric members of society as well as the majority population, but their system is less sound and they have a ruthless streak when it comes to achieving their goals. This is quite apparent in their attitudes towards magic: the State oppress it completely claiming it causes too much damage to be practiced and the Rebels allow access of such knowledge to anyone regardless of how much damage they might do.

Each faction should be able to find small pockets of favour in lands owned by the opposing faction, like a trader in a State owned city who is sympathetic to the Rebels and if a rebel player manages to get inside the city undetected will help him.

-----

If you've just read through all of that then thanks. I'm open to constructive criticism.
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Re: possible branch: Whispers of Avalon (some day...maybe)

Post by Len »

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Last edited by Len on 25 Mar 2009, 04:19, edited 1 time in total.
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