Sprite Faces and Hair
- ElvenProgrammer
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- ElvenProgrammer
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- Kineticstorm
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Heheh, poop...
Well anyway I did different colors for the hairs...
^White hair = edit...
I made a platinum one too...
Well anyway I did different colors for the hairs...
^White hair = edit...
I made a platinum one too...
Last edited by Kineticstorm on 04 Jun 2005, 18:51, edited 1 time in total.
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- ElvenProgrammer
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- Kineticstorm
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- ElvenProgrammer
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- Kineticstorm
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- Location: USA, Florida
- ElvenProgrammer
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- Kineticstorm
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- Joined: 03 May 2005, 02:19
- Location: USA, Florida
Hoping this doesn't cause problems for you, I just noticed two things about these. First, since you're using png, go ahead and use a fully transparent background; the hair and faces are going to be layered on top of the preexisting character sprite, so (assuming I'm thinking about how this all gets coded correctly) a transparent background just makes things nice and easy. Second, take a look at the way I anti-aliased the character sprite outlines and try applying that. The graphics look nice, but they've got a little bit of the jagged-pixely look to them, which kind of works against the idea of hair being soft and/or flowing. My easy rule for anti-aliasing: each bit of jaggedness gets a pixel of 50% transparency to smooth it out. If it still looks a bit jagged, add a pixel of 33% transparency. That takes care of pretty much all problems, on this scale.
This topic also raises another issue, that I've discussed with a couple people in the past: hair animations. Certainly, when the character is doing intense motions (for example, swinging their sword) their hair is going to move. To add a further touch of realism, though, it would be awesome if the hair on a character, when appropriate (buzz-cuts do not apply here), bobbed a bit as they walk. This isn't something that would need to be attended to right away, but it would be really nice to see in future versions.
This topic also raises another issue, that I've discussed with a couple people in the past: hair animations. Certainly, when the character is doing intense motions (for example, swinging their sword) their hair is going to move. To add a further touch of realism, though, it would be awesome if the hair on a character, when appropriate (buzz-cuts do not apply here), bobbed a bit as they walk. This isn't something that would need to be attended to right away, but it would be really nice to see in future versions.
- ElvenProgrammer
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