Open door

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Rotonen
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Re: Open door

Post by Rotonen » 16 Apr 2009, 16:07

Turmfalke wrote:I just checked to be sure, front doors definitely open inwards and it is much easyer to open a outwards going door with a crowbar than a inwards.
Assuming you can insert a crowbar between the door and the frame (we usually have metal frames).
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Turmfalke
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Re: Open door

Post by Turmfalke » 16 Apr 2009, 20:47

Rotonen wrote:
Turmfalke wrote:I just checked to be sure, front doors definitely open inwards and it is much easyer to open a outwards going door with a crowbar than a inwards.
Assuming you can insert a crowbar between the door and the frame (we usually have metal frames).
and we metal crowbars :-) ok lets take wall next to the door. Do we really discuss the security point of a open door in a computer rpg? :mrgreen: Let's say booth is possible and that people living in a mud house with a open door don't care whether the door would be secure when the door would be made of metal and closed.

EJlol: Do you think you could also draw a inwards opening door? Variety is always good.
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Rotonen
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Re: Open door

Post by Rotonen » 16 Apr 2009, 22:16

Turmfalke wrote:Do we really discuss the security point of a open door in a computer rpg?
Yes, we got a bit carried away, but I did have a point: don't be stuck with what you have at home. The world is full of different ways for everything and we're not even limited by that!
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Re: Open door

Post by meway » 16 Apr 2009, 23:01

I think it would be more free swinging going in and out-ways even if it was am issue that's what i would argue ;P
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option3 fix knob
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door3.PNG
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Last edited by meway on 17 Apr 2009, 00:31, edited 5 times in total.
Turmfalke
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Re: Open door

Post by Turmfalke » 16 Apr 2009, 23:06

yes but we are used to something and the problem with doors who open outwards is that it is easy to block them with something heavy on the pavement(like a car).
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Re: Open door

Post by meway » 17 Apr 2009, 00:18

i added some files to my last if u go up
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Re: Open door

Post by EJlol » 17 Apr 2009, 06:51

IMO the inwards opening door is much better, because it looks more dynamic. It also just uses 2 tiles (just like the closed door), where the outwards opening door uses 4 tiles (so there has to be room to the right of door in order to use it). And it feels more natural for me :P
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Re: Open door

Post by meway » 17 Apr 2009, 07:31

In that case here is an update to that. I added inward hinges to the door and made the wood more realistic.
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Re: Open door

Post by sj16936724 » 18 Apr 2009, 02:49

To me, something looks wrong with this door. To me, the colours almost make the door look like it should be opening outwards. Maybe some darker shading could help (inside the house, the door is not in direct sunlight)
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Re: Open door

Post by meway » 18 Apr 2009, 09:12

oh ya your rite here is a fix for that :)
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gave the door a more fitting texture and color
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Re: Open door

Post by Rotonen » 18 Apr 2009, 15:47

Ooh, finally some good looking wood in that tileset.

Perhaps it should be darkened and accentuated all over?
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Re: Open door

Post by meway » 19 Apr 2009, 22:14

so can we use something like this?
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Re: Open door

Post by John P » 21 Apr 2009, 18:59

I agree that the door should definitely open inward, and the outward open door looks off to me. A lot more doors in certain areas should be open or closed based on the weather of the environment, if of there is no air conditioning in this world (it could be done by magic, I don't know. People wander the snow in their underpants.) It also seems that this whole 'running into the door' thing is better solved by making entrance points (or warp points) on the steps instead of in the door. But if you want to change the doors:

1) If you're changing the open door to inward visible, the closed door in this tile set has to be edited too because closed door visibly appear to open outward (the top and bottom of the door overlap the building's frame).

2) Hinges are inside as well, also security-technicality. But Meway's "hinges" do look like believable decorative or support pieces instead of hinges.

3) I think the "open door" should be open more than it is in your sample. The shading is really amazing though.
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Re: Open door

Post by meway » 21 Apr 2009, 21:32

Thank you, i think, but most of the door from the inside view was ejlol i did only the door and the hinges and you are rite i do believe i can make a door that appears inside the house (close view)
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Re: Open door

Post by John P » 22 Apr 2009, 02:32

meway wrote:Thank you, i think, but most of the door from the inside view was ejlol i did only the door and the hinges and you are rite i do believe i can make a door that appears inside the house (close view)
my compliment was all for your door :wink: but ejlol's floor is amazing as well.
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