[0.0.29] ctrl+shift causing "high speed run"

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Ktoso
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[0.0.29] ctrl+shift causing "high speed run"

Post by Ktoso » 20 Apr 2009, 21:43

My first post here at TMWForums, so... "hello world".

I discovered something I *think* is a bug in the git version (0.0.29, cloned yesterday). If you hold ctrl and shift at the same time, your character "runs" (meaning "goes very fast in the direction you were facing") for some tiles, and then stops. If you move around like this a few times, you can't for example, change the map. It seems as if the server is "going" with your char at normal rate, and only the client gets the "movement speed up".

Is this a bug, and shall i open an issue on mantis for it?

//In case it matters, I'm on fedora10 x64.

PS: I hope to contribute some code if there will be some minor issues I could handle (and have time for them...). Your project (tmw) is truly amazing! Keep up the amazing work, especially on tmwserv :-)
In game nicknames: Klemio, Ktoso
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Jaxad0127
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Re: [0.0.29] ctrl+shift causing "high speed run"

Post by Jaxad0127 » 20 Apr 2009, 22:32

Did you build for eAthena or TMWServ?
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Re: [0.0.29] ctrl+shift causing "high speed run"

Post by Fubar » 20 Apr 2009, 22:58

same thing happens to me, cloned it today, built for eathena.

if you do this the server cant keep up with your movements, and it takes a lot of time for monsters and npc:s to show up when you stop, and if you have a slow computer (like me) it can make the game crash. :roll:
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Re: [0.0.29] ctrl+shift causing "high speed run"

Post by Ktoso » 20 Apr 2009, 23:19

Same as fubar, built for eAthena.
In game nicknames: Klemio, Ktoso
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Re: [0.0.29] ctrl+shift causing "high speed run"

Post by Jaxad0127 » 20 Apr 2009, 23:24

Like Fubar said, it's purely client-side. It won't make you walk faster on the server.
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Re: [0.0.29] ctrl+shift causing "high speed run"

Post by Crush » 21 Apr 2009, 00:06

Although it is not exploitable it is still a quite mysterious bug.
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