Server Architecture
Posted: 30 Apr 2009, 05:09
I realize this is probably off-topic and only really applies to network devs if they are interested. Basically I'm working on designing out an MMO server architecture and I would like to get feedback considering TMW is open source and it works I figured this might be a good place to ask.
Right now I have two designs, the second (at the bottom under the first 2 images) being the better of the two imho.
http://seoushi.com/index.php/MMOServerA ... tureDesign
My purpose for making this is mostly for fun and just to get a better grasp of server design (what works and what doesn't). It is doubtful that this will turn into a fully playable game and I doubt I will need near the scalability or flexibility as I've described but then again this is for fun. As for my experience, I've been programming for almost a decade now and have been a profession programmer for five of those and am current a professional game programmer.
Right now I have two designs, the second (at the bottom under the first 2 images) being the better of the two imho.
http://seoushi.com/index.php/MMOServerA ... tureDesign
My purpose for making this is mostly for fun and just to get a better grasp of server design (what works and what doesn't). It is doubtful that this will turn into a fully playable game and I doubt I will need near the scalability or flexibility as I've described but then again this is for fun. As for my experience, I've been programming for almost a decade now and have been a profession programmer for five of those and am current a professional game programmer.